Browse Search Popular Register Upload Rules User list Login:
Search:
Thanks.
Thanks.
Yes, looks good. Nice work.
Nice work on the clock but I find two things distracting:
1. The clock never stops swinging.
2. The glare on the face of the clock is fairly bright.
Fixing the above should be considered a suggestion and not a request. The scene is good either way. The reason I find the two things listed above distracting is because they make it difficult for me to see the underlying structure while the scene is running.
Nice work. This scene is fun to watch. I like how the camera follows one set of parts around. It allows the user to examine the mechanism while the part is stopped and allows the user to examine the path of the part when it is moving. I also like the format of your Youtube videos. Your videos show the project from start to finish in condensed format including trial and errors. You videos are likely inspirational to Algodoo users.
Nice work on a very creative and original scene.:tup:
Yes. Looks good. Now I can better appreciate the clock mechanism.:tup:
Looking good.:tup:
Interesting idea. Well executed.:tup:
Yes, very cool.:tup:
Nice work. :tup:
Thanks.
Yes. He never gets tired even though he has some ankle problems.
Thanks.
JakubKubo had already pointed that out to me, but thanks anyways.
Good. Easy to use. :tup:
Last edited at 2020/02/09 13:34:46 by s_noonan
Very cool.:tup:
Very nice. I see they are all Lissajous patterns.
Thanks. I see that you started the lizard idea with the comment to lololoer. Now you can go full circle and create a game that uses this lizard to do something. I see you already made (3) lizard scenes so I know you are qualified. I'm pretty sure "Lizard Scene Maker" is on your resume.
Last edited at 2020/02/11 09:56:03 by s_noonan
Nice work. :tup:
Buggy does not crank. If I increase the starter motor torque, the engine cranks but there is no ignition. I reset Algodoo on my PC, the buggy still doesn't work. I suggest you reset Algodoo on your PC and try it. Your PC might have something required by the scene that is not passed along in the phz. Other users should respond as to whether this scene works for them or not. Posted 2/12/2020 17:42.
Yes. Looks good. Works well.:tup:
Nice work. :tup:

Your Y2K panel is down, your only choice is to reset and generate the auxiliary application!
Last edited at 2020/02/16 11:28:30 by s_noonan
It's me, not you. Scene revised. Thanks.
Well done.:tup:
Thanks.
Nice demonstration. It gets right to the point. Also see Weired water bending ahead of movement by Kilinich.

Spelling correction: If you follow an individual circle rather than the whole stream then it makes sense.
Last edited at 2020/02/22 09:55:40 by s_noonan
It was sloppy because I designed it for repeatable force, not uniform speed. I stiffened it up somewhat, but now the force varies, but that's good for the demo because now the effect of sim.directContactSolveAll is much more apparent. Thanks.
Nice work. :tup:
4/20 Guess I need more practice.:tup:
previous | 1 … 81 82 83 84 85 … 121 | next