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Just select the head and every single part of the helmet and glue them together in the Geometry actions-menu.
Not trying to be rude, but the upload rules clearly say that uploads that are not intended to be shared as scenes are against the rules. I guess this scene will be removed soon because of that.
Make a thread in the forums instead.
You glued the head to the background by accident.
Select the head and the helmet and select loosen in the Geometry actions-menu until this option doesn't appear anymore. This means that all parts are loosened. Then glue them together and fix/hinge the head to the body again.
Use a picture of a real truck and make it longer in a program like paint.
In order to make sure that the car doesn't get out of shape through scaling make the picture a square in a program like paint or photoshop, then create a square in Phun and use this new picture as the texture.

Great tutorial.
10/10
You have to add limiters to the joints.
I know what you mean. I will see if I can work on that. When I'm done I will upload a file with this Mike version, the new Mike and Bob so that you can compare them easily and tell me if I'm heading in the right direction.
Last edited at 2010/10/07 09:00:06 by EPR_89
That's not beerman105's fault.
The only "perfect" shapes in Phun are rectangles (boxes) and circles. All the other shapes have small little edges. If they hadn't I doubt that Phun could run smoothly because of the amount of collision calculations going on. Do what Christianol suggested and look at some of the great bikes and cars here on Algobox to see how it's done.
Make a circle and glue every part of your wheel to it. Make the circle invisible. Then make sure that very part except for the circle has no collision group. The circle is basically your wheel. The visible parts are just for the looks.
It might take a while, though (damn exams).
If you set the air friction of the character's bigger circle to 500000 and the controller acceleration to 50m/sē the controls become much more realistic because he stops moving when you stop pressing the movement key instead of floating around.
You do realize that we have a forum to do things like this?
Is it that hard to click the little button with the letters r-u-l-e-s on it?

Algobox terms of service § 6 (member conduct), 6:

"You agree to not use the Service to [...] Upload a scene that is not meant to be spread as a scene, but should rather be posted on a bulletin board, market place, or other Service not in the scope of the Service's functionality"
@AZisBACK
You are probably using Algodoo to run it. Especially the springs in Phun are not compatible with springs of Algodoo.
Come on, guys. Keep it clean.
Last edited at 2010/10/21 17:33:48 by EPR_89
It doesn't work. I start the motor, it turns, I press N... nothing. I press L... Nothing. Left... Right... :s
Am I doing something wrong?

Edit: Sorry, sorry, sorry. Figured it out. Awesome work. 10/10
Last edited at 2010/10/25 03:11:05 by EPR_89
No, no, no. Retarded means slow. If he was retarded there is the possibility that he figures it out sooner or later. I guess he's simply trolling.
Aren't we all a bit troll?:coolgrin:
I'll try to post the intructions the way I got it and the way they worked for me.

Step 1: Start the engine by pressing ENTER until you see that the engine turns (the red thing moving rapidly).
Step 2: Press UP and DOWN at the same time to switch from Parking in a gear (usuallly Reverse).
Step 3: Press RIGHT to toggle between Drive and Reverse.
Step 4: When in Drive press UP to toggle between Drive and Low.
Step 5: When in a gear press N to switch into Neutral.
Step 6: Press UP and DOWN at the same time to switch into Parking again.

LEFT accelerates, DOWN brakes.

I hope that helps everyone who had difficulties with the original description.
Last edited at 2010/10/25 12:34:11 by EPR_89
I really don't understand why people are always making excuses for their bad English. The only real errors I could find in this description (aside from missing punctuation; but we are on the internet, so who cares.) are the use of 'some' in a negated sentence, where you have to use 'any' instead, 'english', which has to be written 'English' and one missing article ('Instructions are in [the] scene').
The piercing of objects is actually a bug in the collision detection. You cannot blame oskirex for that.
Not bad.
Make sure that the little rectangles don't collide with the frame.
The cars weigh about 16kg...
I'm just sayin'.
It's good. There were only two things that bothered me:
1: The springs are way too long. Make them shorter and stronger instead. I set the length to 1 (1.10 for the rear axis) and the strength to 5.
2: You should add a driver's cell. The way it is now the rrof seems to be too fragile.

But it's really not bad. 8/10 from me.
One of the parts is glued to the background. Simply select the whole car and loosen everything once to fix that.
:grr: Son, I am dissappoint.
Give the original creator credit!
As a huge rugby fan I feel obliged to make the following statement:
THAT'S BLOODY AMERICAN FOOTBALL!!!!!!:grr:
Just name the original creator in the description. It's part of the netiquette here on Algobox. Many people put a lot of time and effort in their creations and share them here for us all to have fun with them. That deserves respect, especially when the project turned out to be as good as the testapreta.
Didn't lag a bit for me. Like the others said, it would be nice if the car recentered. It would also help to see at what position the steering is. Right now it is hard to tell how hard you are going to turn in without actually moving the car.
But it's a nice start. 8/10
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