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ah, just like the good old times :lol:
you can also save the whole scene by pressing ctrl+s, or go to the file menu, save scene
running 100% realtime on my comp...
it would also do that on my old comp (seeming when looking as single-core, it has same specs)

running windows 7 ultimate

anyway, indeed a nice engine
i got it flying (it already wants to fly, but it is too heavy, and too low rpm)
just increased sim.frequency to 600, and putted two of the big engines to eachother, then a steering device (1 box and 2 hinges) and voila, i had a weird helicopter

too bad the engines get stuck sometimes... helicopter crash:P
anyway, nice engine
it has decent rpm, and also enough power to move large things
i like the storyline in it (although it isn't much)
it is fun, but maybe you could make the fly react a little better (it is a little weird-reacting now)
the crane might damp the swinging of the arm, then it would react better
oh, and a little bit more friction on the claw of the crane...

btw, nice game...
7/10
euhmm, maybe you download it and fix it, because some cripts are probably lossed (it doesnt react on pressing abc, and you only see the toggling of 123...)
@sheepborg
he probably calculated the rpm.
nice scene :tup:
this isnt a wankel engine...
check out mori-d's magnetic wankel engine
that IS a wankel engine...

anyway, nice engine, and it works good.
aanndd, it probably lagged at your pc, didn't it?
do you think one of you guys could make something like this?

oh, and it is also funny, to first toggel some times with enter, and then leave it turned on. the delay transistors will keep oscilating, and the screen will turn crazy:P
Last edited at 2010/01/13 16:33:29 by Bronie12345
euhmm, isnt this kindof based on my idea, Kutis?
9/10
just needs better user friendly way to use...

somehow, this is exactly how mine works (working on mine already for a long time)
:tup:
9/10
i like how it works, looks very real, but starts shaking sometimes...
nice job anyway:tup:
_o_
it looks easy to create when you look at it, but it is harder than i thought...
10/10
POWNAGE :lol:
that, my friend, was an epic failure...
maybe you can make the power be throttle devided by gear...
then it would have less torque in a higher gear, wich is even more realistic than the car is now.
nice, surely because i've never seen this kind of bullet before.
10/10
what do you mean, beech?
can't wait for the next one
srry to say, but it doesnt work.
srry to say, but these update slow...
i know, they update on laser freq, but when you make a circuit, those lasers will slow it down more than objects (your GPU incase of CPU)...
tip: don't work on the design of how they look, these objects will lag your circuit.
it looks cool when zoomed out, so ill give it 7/10...
its not usable in anything, but it just looks cool somehow.
i agree with ianno
this has nothing to do with LCD or screens... just a fading thing without a good controller.
@LuckOrLoss
you are right about the fact it is more CPU intensive, but it does not break as fast as a piston.

@RA2lover
those can break pretty easy compared to this one.
i give it 8/10 (you can improve it, but i like it)
do you want some higher quality textures?
if so, say it, ans ill give 'em
euhmm, this was just making an adjustement
i wouldn't call this pimping...
well, the timer is needed in a CPU
i'll try to make a delay transistor
can you make a precision option into it
the more precise, te longer the scan will take.
can u maybe make some dutch police cars?
if so, would be awesome!
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