Xray,
I should have checked here first (or subscribed to the scene). Regarding making animations by cycling thru images: I think that image resolution, image frame rate, and animation time are limited by available RAM and max file size. It's hard to optimize one of those aspects without the the other two suffering. My understanding is jpg has better image quality per kB than gif. The image choppiness is probably due to me using every fifth image from the video. I could have used successive images but the animation might appear too slow and show only 20% of the present content. Maybe one big picture would work with automatically zooming in and out for effect. All you need to do is stitch all the images together to one big image.
"Now basically the only new principle involved is that instead of power being generated by the relative motion of conductors and fluxes, it is produced by the modial interaction of magneto-reluctance and capacitive diractance."
My intention was for you to try the code and use it if you like it, which you will. If you prefer, I can upload my (833 KB) version as a response to this scene, but I think it's better to just have one scene (yours).
I don't understand why you say "a and d doesn't work in your code". The code is mathematically equivalent. I can copy and paste it into postStep and it functions exactly the same. Maybe somebody else can try it out.
I usually go with "RAISE" or "FREAK" or something with a lot of vowels and then try making 1 or 2 words with the leftover (light gray keyboard) letters after which I try making words with the two or 3 rows of hints. I've been cheating a lot lately trying to verify that my solver works as expected.
This tool was made to create the three point circles in the Linkage Synthesis scene. The GUI, since Algodoo script is handling mouse clicks, is slower than the typical OS mouse response time. The GUI works even when the simulation is paused.
Q: How does this work?
A: I'm not sure. There are no hidden tricks. Green and orange blocks glued together, 100 kg/m2 density, and zero friction. Long, strong spring. Tilted slightly up so ThrowMe doesn't get driven into the ground and so ThrowMe contacts the blue box. Mostly symmetrical to minimize rotation upon firing.