Well, I don't actually know how to make a destroy button in phun. Maybe when I get Algodoo, I will edit this scene to allow the hinge to be deleted by a hotkey. Anyways, thanks.
The trebuchet is the most accurate when you delete the hinge when arm is 80-90 degrees perpendicular to the base. It is quite likely to hit just short of the wall, a little above the wall, on the wall, and directly at the ramparts.
The tank is to scale, includes exploding rounds, has good effects with the machine gun, is all-terrain, and the simulation includes an efficient way to reduce lag using a killer in the plane to destroy the excess rounds. This is a wonderful scene. 10/10
I was busy revisiting this game and my old account's (this one is a supplement to the previous one after I forgot my password) cringy saves from years ago when I came across this glorious save. A tourbillon, in Algodoo. I reinstalled the game after wanting to simulate a tourbillon idea of mine, albeit using the default gears.
I am quite interested in how you made the involute gears (actual watches and clocks typically use a cycloidal gear form instead). Did you just take a circle, literally make a "gear cutter", index ("divide" or set the angle to position each tooth) the circle and use Algodoo's "subtract" tool to form them?
Also, funny enough, I remember returning to the game shortly and making a lever escapement back in 2015, but I may have unfortunately lost the save for good on my old PC.
Also, http://www.algodoo.com/algobox/details.php?id=17578 is quite impressive.
Is it just me, or does the repetition spring need to be a bit stiffer? Actually, it seems like the hammer knuckle needs to also be colliding with layer B, else the repetition lever can't push the hammer back up a bit. I also think the jack needs to be able to collide with that felt on the inner end of the repetition lever so it that it can be held in place before being released; that felt needs to collide with layer A. Funny enough, I only finally understood this mechanism fully after trying to figure out why the repetition mechanism wasn't working in this scene.
Anyways, I read in your upright piano scene that you tune pianos on the side, so I guess you must have had fun "regulating" this "piano", though the above is definitely in need of "regulation".
Just an amateur pianist who came across your tourbillon watch scene.
A glorious scene I remember playing with years ago (in fact, PerpetualInventions was my old account before I forgot its password). Years later and after delving into piano actions, I have realized here that there is a mistake with the jack pushing on the repetition lever; it is supposed to go through it and hit the hammer knuckle (the circle that is currently being pushed by the repetition lever, whereby it is technically only supposed to do that after the key is released and the jack stops pressing on an inner felt).
I still commend you for making this highlight of my childhood.
After coming back to this game after quite some years and coming across this glorious save, I would like to point out for those unfamiliar with horology that this "watch" features a working mainspring, tourbillon escapement at 6 o'clock, two alternating retrograde 30-second indicators to supplement the main tourbillon's indicator, and a quite impressive chronograph mechanism activated by the upper button. Pushing the lower button resets the chronograph.