Browse Search Popular Register Upload Rules User list Login:
Search:
I didn't know that, I'll try it sometime :)
Last edited at 2014/05/16 17:15:17 by therestofguys
I have a question, how do I get non minus values:s
Thank for the tip, and you have some very cool engines:)
Last edited at 2014/05/17 16:29:19 by therestofguys
cool, I'll try that:)
It works, thanks:D
Last edited at 2015/02/02 14:40:41 by therestofguys
Thanks for the tips, I thought spawn engines are as powerful.

And from what I get so far, basicly a spawned circle have to push the piston to the lowest position at spawn, so it won't need to travel much to lose much energy
thanks again!
now I understand why most people don't build these kind of gearboxes that much

what does legacyMode and forceDirectSolver do by the way? I only know if an axle's legacymode is 0 prevent it from wobbling when rolling too fast
thanks for explaining for me!
Last edited at 2015/02/15 12:31:36 by therestofguys
how it broke :s
Last edited at 2015/03/07 08:06:46 by therestofguys
Wow I don't know why I didn't try that, I made the small pistons collide to the spawner, works really well, thanks:lol:
Last edited at 2016/09/12 06:12:58 by therestofguys
You can change axles' hingeConstant, I use 1e-007 mostly:)
Cool, I'll try that :D
My bad, that was my bad phrasing. I've changed a few things now.
Ooh, that cleared up one of my confusions, thanks!
Glad I found it, the scene's method is way simpler than how I was doing it scattering extra scripts in both the endpoint and the spring.:D