Algodoo
Download
What is it?
Learn it
Algobox
Forum
Browse
Search
Popular
Register
Upload
Rules
User list
Login:
Search:
therestofguys
2014/05/16 17:15:02
I didn't know that, I'll try it sometime
Last edited at 2014/05/16 17:15:17 by therestofguys
therestofguys
2014/05/16 17:43:54
I have a question, how do I get non minus values
therestofguys
2014/05/17 15:57:28
Thank for the tip, and you have some very cool engines:)
Last edited at 2014/05/17 16:29:19 by therestofguys
therestofguys
2014/05/24 09:29:42
cool, I'll try that:)
therestofguys
2015/02/02 07:14:08
It works, thanks
Last edited at 2015/02/02 14:40:41 by therestofguys
therestofguys
2015/02/02 17:16:30
Thanks for the tips, I thought spawn engines are as powerful.
And from what I get so far, basicly a spawned circle have to push the piston to the lowest position at spawn, so it won't need to travel much to lose much energy
therestofguys
2015/02/03 18:47:54
thanks again!
now I understand why most people don't build these kind of gearboxes that much
what does legacyMode and forceDirectSolver do by the way? I only know if an axle's legacymode is 0 prevent it from wobbling when rolling too fast
therestofguys
2015/02/15 12:24:05
thanks for explaining for me!
Last edited at 2015/02/15 12:31:36 by therestofguys
therestofguys
2015/03/05 06:07:43
how it broke
Last edited at 2015/03/07 08:06:46 by therestofguys
therestofguys
2016/09/12 06:10:27
Wow I don't know why I didn't try that, I made the small pistons collide to the spawner, works really well, thanks
Last edited at 2016/09/12 06:12:58 by therestofguys
therestofguys
2016/12/03 19:11:14
You can change axles' hingeConstant, I use 1e-007 mostly
therestofguys
2016/12/03 19:16:43
Cool, I'll try that
therestofguys
2023/03/31 19:45:27
My bad, that was my bad phrasing. I've changed a few things now.
therestofguys
2023/04/01 10:04:38
Ooh, that cleared up one of my confusions, thanks!
therestofguys
2024/05/19 19:38:15
Glad I found it, the scene's method is way simpler than how I was doing it scattering extra scripts in both the endpoint and the spring.