great scene man, but if i put a vehicle with more than 1 collideSet, it will make the vehicle wrong in the end. I'm working in a way to make it return to the original collideSet, don't know if its possible
awesome iris
you could try and update the scene using beta 5 and water spawning for the wormhole opening.
I always wondered how the iris worked, now i know! (at least it's a very convincing model, physically.
I'm still workin on the strenght of the flush, but this is most a concept, i can't make it work real with this water. Water in phun is still very bad for some uses, to make it better i'd need to make it bigger, but it would make the scene veeery slow.
I'm intending to make a version without the tank, like the ones I have in my house.
I guess he meant: "Beautifully, but you could make the planets orbit slower, make them with different sizes and make the traces dissappear when the planet completes an orbit. I'll give you 7/10, and wait for a continuation/improvement.
Sorry if that's not what you meant to say, RusInventor
The problem was that when phun saves the scene, it readjust the GeomIDs and EntityIDs, so my hinges, fixates and springs spawning doesn't work because the IDs set there doesn't exist anymore, or belong to another object. I fixed it by creating more .my variables and setting it to all IDs I might use (I don't like to have many custom variables, but it will only work like this)
People should read and understand (or search for it) things before rating scenes down just because it looks useless. This isn't the most useful thing on phunbox, but it's a great advance in various aspects for thyme.
I wish thyme was more popular, so people wouldn't make this kind of jugdement.
10/10, Kilinich.
It also didn't work for me, because it should be "e.this.text =" instead of just "text =".
Can I fix it, modify and upload a different version using your idea (with credits, obvious)?
awesome, 10/10
And DAS69, thyme is a programming language used in phun.
You can use it to simple modify you scene or to make awesome things, like this clock
very good but i think it is more realistic with the engine starter hinge set to: 180rpm and 1100 strenght. It's slower to start and slower to stop, making it look like those radial engines from airplanes (you could make one of these too)
That's so awesome I managed to make it go up a 60º hill (i only modified the density and friction of the wheels), and will try to make it run at 75º inclination