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great scene man, but if i put a vehicle with more than 1 collideSet, it will make the vehicle wrong in the end. I'm working in a way to make it return to the original collideSet, don't know if its possible
awesome iris :tup: :tup:
you could try and update the scene using beta 5 and water spawning for the wormhole opening.
I always wondered how the iris worked, now i know! (at least it's a very convincing model, physically.
WIN, i'm gonna use the idea of circles to improve my water rocket, that obviously won't be called water rocket anymore :blink:
I'm still workin on the strenght of the flush, but this is most a concept, i can't make it work real with this water. Water in phun is still very bad for some uses, to make it better i'd need to make it bigger, but it would make the scene veeery slow.

I'm intending to make a version without the tank, like the ones I have in my house.
LOL awesome scene.
9/10 because the "worm"(?) broke on the way down, but still great :tup:
Awesome 10/10 :tup:
Next, the V8! :lol:
I guess he meant: "Beautifully, but you could make the planets orbit slower, make them with different sizes and make the traces dissappear when the planet completes an orbit. I'll give you 7/10, and wait for a continuation/improvement.
Sorry if that's not what you meant to say, RusInventor
btw nice scene! 7/10
The planets really could/should move a bit slower, but as a model it's very good.
ps: the texture for Mercury didn't show up here
very interesting, may be used for something bigger.
7/10 for you :tup:
omg what have you done to this poor scene? We should call an exorcizer to fix it :lol:
Last edited at 2009/06/04 07:33:12 by rod_igo
nice man, but a little script to make springs when they collide would be great.
ianno's link can help you with it, 7/10
yeah, sorry forgot to say that :unsure:
That's bizarre, it was working perfectly before I upload.
Anyway, I found the problem and fixed it, should work now :unsure:
The problem was that when phun saves the scene, it readjust the GeomIDs and EntityIDs, so my hinges, fixates and springs spawning doesn't work because the IDs set there doesn't exist anymore, or belong to another object. I fixed it by creating more .my variables and setting it to all IDs I might use (I don't like to have many custom variables, but it will only work like this)
It's one problem after another :) fixed textures
Isn't Mini Cooper produced by BMW? My bad lol, I just got a random logo and put there
very interesting idea :tup:
But the reload system is still very slow and the flippers should be a littler closer (in my opinion).
8/10
Man you're gonna be arrested for terrorism:lol:
10/10
Last edited at 2009/06/13 16:31:51 by rod_igo
People should read and understand (or search for it) things before rating scenes down just because it looks useless. This isn't the most useful thing on phunbox, but it's a great advance in various aspects for thyme.
I wish thyme was more popular, so people wouldn't make this kind of jugdement.
10/10, Kilinich.
niiice 10/10
It's a bit lagged, making it less phun, but it's not your fault anyway:)
Oh so that's Cyrillic.
Anyway, awesome gun, a little difficult to load without breaking it, but very accurate
very cool :tup: 9/10 the only bad thing it was the directional controller that can entirelly control the satelite
WOW i almost felt sorry fot that ragdoll:)
I love electricity, want to try this at home (i'm not killing myself)
omfg wordless here. I kill the guy every time, but still it's awesome, ban any f***** who rate this down:)
It also didn't work for me, because it should be "e.this.text =" instead of just "text =".
Can I fix it, modify and upload a different version using your idea (with credits, obvious)?
I worked a little on modifing it and so far got it to read almost perfect at 200rpm, i'll see if can do better
sure, make it all better if you want :lol:
awesome, 10/10
And DAS69, thyme is a programming language used in phun.
You can use it to simple modify you scene or to make awesome things, like this clock :lol:
very good :tup: but i think it is more realistic with the engine starter hinge set to: 180rpm and 1100 strenght. It's slower to start and slower to stop, making it look like those radial engines from airplanes (you could make one of these too)
That's so awesome I managed to make it go up a 60º hill (i only modified the density and friction of the wheels), and will try to make it run at 75º inclination
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