I'm sorry if anyone has experienced difficulties with the Evil Eye's laser not killing you. I've fixed the scripts (it was just me forgetting to put a material name on the marble!) so everything should be working as intended.
I’ve just realised this scene has a bunch of bugs (glitchy clones with MSEs, trident throw has no collision) but sadly because Algodoo thinks this scene is the same as the Marble Siege pack I can’t republish with bug fixes, sorry…
This is really impressive, it's so well made! It's worth pointing out that the knife, pistol and running bomb actually deal two dmg, but other than that, this is an absolutely amazing remake, well done!
@Xray OK, I understand. I simply wanted to attempt to try and at least fix the problem for myself, and I'm starting to see flaws the mechanism i've used (not least how much lag it had potential to cause).
Thanks! (also this isn't actually a video yet lol. i think i phrased it wrong, what i meant was that i was gonna compile multiple sieges that i'm going to make in one video)
Also, because I'll probably making a LOT more sieges now MS2R's out, I'm gonna try out something new: requested enemies! Due to a severe lack of ideas from me (I mean the last two scenes I posted were just remade enemies from OG sieges) if you want, you can request an enemy idea and I'll try to make it! I might not ending up doing requests, but I'll probably at least try.
whoops, just realised there was a major oversight in hypnosis code (hypnosis damage also applies the mse which was absolutely not entented behaviour ), I recommend not using the Hypnosis MSE until I fix it (hopefully soon).
Also, I'll be inactive on Algobox for a while now, but that's because I'm going to work on compiling all of my post-Maroon sieges into a YouTube video, similar to an official Marble Siege! (as a result expect a few changes and nerfs (especially with this very siege) from previous bosses, or at the very least a default HP raise). Expect an update to the Siege engine soon too, where I'll add the ability to teleport marbles out-of-scene after fight so they can be added as a phunlet across sieges. I'm also going to be making a new final boss, which I won't publish to Algobox until the video goes live for the element of surprise...
I can probably add that but I just want some quick clarification on when the MSE expires. Does it mean that marble takes damage every 5 secs until death or a Cure power-up, marble takes damage every 5 secs for a set number of times (similar to the official poison) or should it just, for instance, take 1 damage every second for 5 secs?
Solve the following puzzle and once you are done, take a screenshot of it and submit it in your team chat. Once you have done this, you have solved this thread of the challenge: https://www.jigsawplanet.com/?rc=play&pid=22b536e3fa08