Browse Search Popular Register Upload Rules User list Login:
Search:
Thank you for your awsome comments:) Yeah, I guess I could make it auto-work later but Im kind of busy now working on another project so this will have to wait.
Ok, make it work with the arrow key, you dont have to manually pull it down now. ;)
Ok, what even gave you the idea to make this scene?
Thank you for the comment!

Ok, so I tried to lower the force from the rockets, but that didn't really do well, because then I would have to lower the gravity and stuff, so the speed of the ball will remain the same, at least for now.

As for the multi-level version - I dont know. This is a very short test lever, an actuall level will be much longer and more detailed. I guess I could do what you said there, but from my experience from my previous (faied) game, Algodoo does not like to handle lagre ammounts of objects. So the fps on that would not be very good.

My idea would be like reliesing a fairly large level about every month, that way people with older computers will be able to play it as well.

But ill see what I can do, and again, thans for the suggestions:)

Andrew.
Last edited at 2015/06/07 18:01:54 by rortenda
Ok, so I thought to stear the boat in a slightly different direction. Instead of an action-packed, dash through the level as fast as you can without dying gamestyle, I'm thinking about a more puzzle-based style with an action level here and there. That would make the levels more diverse and also, more fun to make. Also, that means shorter levels, which = more frequent releases. I'll release a test level on that soon, so stay tuned!
Good job!
2160

i7-4770 3.40GHz
16GB RAM
NVIDIA GeForce GTX 650
Lenovo IdeaCentre k450