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Yeah, simple)
thanks!
Do you know about the copyright?
thanks!
;)
Great! 10/10
Good job! Looks very realistic! 10/10. And can I use it in my scenes (Of course I will refer to you)?
Great work 10\10. I want more new tanks from you!8|
good job!
Сool game! And especially i liked the animated menu bars)
Looks realy cool, but the suspension is too hard.
thank you:)
thank you
:)
Thanks! It's a simple test:):) But now i'm working on a new "landing" scene< and i"m going to add this:)
Nice 10/10!
Xray,you made a few mistakes ((You can control the device only after the third stage (after the second only to tilt) activate stages in the order given in the "flight plan"8|
Ok, I'll fix it.:unsure:
Scientific Accuracy, yeah I am
Nice:)
Great work! 10 buttons /10 buttons
PNVV, during the creation of this scene, I simply copied the behavior of quadrocopter (which I have in real life), but I thought about your advise and reduced the sensitivity for 2 times. Anyway, thank you for your comment...
A pretty good game. But it is impossible to jump while running(
In my opinion this code is better:
(e)=>{
keys.isdown("right") ? {
e.this.angvel = -5;
e.this.vel = e.this.vel + [0.1, 0]
} : {};
keys.isdown("left") ? {
e.this.angvel = 5;
e.this.vel = e.this.vel - [0.1, 0]
} : {};
keys.isdown("up") ? {
e.this._jump ? {
e.this.vel = [e.this.vel(0), 4];
e.this._jump = false
} : {}
} : {};
scene.my.pos = e.this.pos
}
I have 'fixed' if statements.