but i saw that in this way there, it stops on every walk it does, so it walks on timed mode, but in this way you've seem it, it's good too! anyway, thank you!
i am working on new ones too, maybe even more timed and complex, so see ya
I'm trying to figure out how to make a kind of "propulsion" in algodoo that wont lag the game and let me build some good scenes
Until then, i will be trying XD
This one is very laggy, i think that there is probbally 500+ of these tiny marbles in the scene, but a few seconds after launching, some half of them are erased on the pad
i love creating mad stuff on algodoo, and i like even more creating fuel and making a way to impulsionate all my creations using only one method, i'm still on it
This one uses a "brute force" kind of propulsion, as i said, it lags a lot but packs quite the punch, almost able to lift the creation on active gravity (but not that well lol)
i have another way of impulsionating a rocket that maybe, with some improvement, will be able to fully control things in the vaccum (zero G) and i am excited to start building! (i think i have it on my lost account, the name of the account is Zeroix or ZEROIX, go check it out, i have some amazing stuff there too)
This rocket works in a simple way; NUMBER 1 to launch the first stage and NUMBER 2 to lanch the second stage
it is not controllable, as i don't like using the trusters from algodoo, but you would be able to use them to give some control (but the fuel only lasts a second, giving the rocket a "Punch" effect that makes thrust using the rapid expantion of the marbles.
i hope you enjoy it! have a wonderful day!
Algodoo is one "game" that i play to increase my capacity of making stuff and evolving thinking abilities (it has proven as a educational game many times) and i really like to introduce new people to this amazing phisics workshop, so please, if you can, invite more people to play this, because science is our future!
This is a REPOST as the account gah_programtinik is mine too!
since i will be back at zeroix, i wanted to share the scenes as they are quite the same work c: