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Hehe I'm playing around with attraction myself now... woohooo phun 5 rocks.. however, I liked the GUI of 4 better:(
LMAO Paradigm you're still the best;) that walker is just plain brilliant
Come on, bug abuse is what phun makes really phun:)
We eat ham and jam and spam alot :+
Ok how on earth does that work? nice and smooth
I'm impressed of the new phun version
This scene sucks:bonk:
I allways like comments and ratings ^^
That is VERY awesome.. I have to learn how to use this scripting language.. if the phun creators ever would allow the language to grow powerful enough to invoke external calls, phun could become a simulation framework rather than an application of it own... Let's see what the future brings
Well the GOOD thing is that now it is easier to deny access to those stupid guys.. you are forced to have an account here to upload:) so it's rather simple to delete thoss puny scenes.. btw nick stealing is history, too:)
Funny I had a similar idea (encapsulating the fuel inside a low bouncyness frame to stop it from messing with the pistons when they are drawn back) nice to see that there are at least some ppl here who are not uploading "DOWNLOAD THIS! IT'S TEH COOL!!!oneeleven" scenes..
and btw you DID use some new features - texture and gears;)
I'm experimenting on a new version of the RAUnit for PB5 as well.. so far as I can tell our best chance of abusing a glitch is in the new attraction system... I really hope someone can come up with something. Though if phun keeps on getting better, maybe one day we won't need glitches any more because we can use real physical laws to prevent falling over;)
Last edited at 2009/03/21 10:54:53 by DJGummikuh
rofl @ phundamental ^^
It's weightet companion cube, not storage cube:D
LOL funny:)
VERY nice and stable
JaXNash no need to feel bad.. you were the first AND had a texturized Master Chief in a time when Phun didn't even support textures!:)
lior97 your sparta scene sucks, man
This thing is weird.. the inner teeht of the blue circle fullfill no obvious reason and the red wheels also don't turn.. basically you can't see much unfortunately
How about using 7 Circles on 7 Collision planes and power a 7-segment display with it? that way, you could save text on such a wheel:)
WTF have you ever seen a cassette in your life?!? how is this cassete supposed to work? did you ever see a diagonal line going through the window of the cassette? I sure hope not cause then your cassete would be crapped up for good... Please make it right next time to expect proper rating
OMFG BOY!!!!!! This is even worse than the first one!! did you NEVER See a cassette in your life before?!?!?!?!
How old r u?
Last edited at 2009/03/27 14:57:35 by DJGummikuh
Well it is not SO strong, the "big block" only weighs around 8 kg and pushes the bridge apart over time (~10 seconds). Nevertheless an interesting design:)
WOW that's pretty damn amazing.. almost looks like real (even the wing motion!!!) I'm VERY impressed
Oh I'm so happy that the USA has liberated the world.. I'm happy that now we live in a world free of horror and fear and that we have governements all over the world that are trustworthy and act only in the favor of their population. Sorry to say that but the fact that the 3rd Reich has been defeated only means that it has been replaced with something more powerful but not necessarily less evil
He he real masters don't need Thyme to create awesome scenes:) _o_
Otacon unless you're fit in C++ (Bah @ VB) you should consider Java/C# for your Thyme-Developing Wrappers.. Saves you hours of manual Memory Management AND is OS-Independent.
ah and did I mention that error descriptions of the compiler/linker/debugger are infinitley more USEFULL than that crap generated by the C++ stuff? __@@@MEMALLOC@@@_ in 0xA787EFF4 is just much less comprehensive than "The Value has not been initialized. Maybe wrong scope was selected?" ...
Last edited at 2009/04/18 10:11:17 by DJGummikuh
relatively unreliable and laggy ( I added a killer block under each "rocket" to reduce tile count)