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the controls are a bit tricky at first but as you get used to it it's ok!!:coolgrin:

7/10
I've played this over and over and it STILL never gets old! 10/10
not bad
:)
WOW!_o_ Thats insane


I played it really fast and with a stroke of luck at ACTUALLY worked!!:lol: :lol:

10/10!_o_ _o_
awesome... more ammo and this would be awesomererer!:lol:
10/10 I dont care if its "cheating" It's still pretty fast!_o_
it kinda sucks
yeah? how?
That's ok! when you finish it, be sure to tell me!:lol:
the explosion is so big another reload is not necessary!:coolgrin:
Jesus Christ people... read the description... the explosion is massive, purposely, so that it would blow the fuck out of anything that stands in its way plus more. If you do not want the explosion, PLEASE delete the red cone on the middle of the gun. It is easy to do and it does not effect the gun itself. READ THE DESCRIPTION BEFORE USE!!
I have noticed that you have about 2 minutes between the last Soldier.part2 and part 1

which means that you have not put much time in these scenes, which probably means that they are not very good. so I have given you a 1/10.

http://www.algodoo.com/algobox/details.php?id=43901
how does the wheel underground help the acceleration?
Its closer to modern than Middle ages!
Thanks!:)
good, but it would be better if it was more mechanical, like at was all linked without thymes

3/10, for the rough idea...
2/10 possibly inspirational design!
1/10 for the thymes, but I'm not a huge fan for them...

total of 6/10 :*)

But don't forget to check out my designs! that might even give you ideas... :lol:
Last edited at 2010/07/18 10:04:37 by belching
this is shit... JOKING 9/10
I am developing a scene whereas you have to do something in less than one minute, but I decided that it would be better if I added the actual contraption first so more people get used to it.
Its cool to fling it like a real crossbow, but it seems too shaky and loading the bolt is a challenge in itself, I'll give a proud 5/10 because it looked cool!

Remember to look at my scenes, I have a crossbow too, but not as realistic as yours!
Awesome... 8/10
If you imagine it from the side on view, then you would see one wire, or spring with the projectile... that was how I imagined it. Thanks for commenting
I know this isn't directly your fault, but too many people have made too many torture bob scenes, and most of them are really cheap and not very interesting. And the real piss-take, is that you don't even know the creator of the original bob, which was EPR_89. I'm giving this a 1/10, because that is the lowest I can give.
It is a good design, but the actual mechanics are wrong. The bounce surface is hitting everything exept the actual projectile.

BUT! When it does work it is quite good and I made to to actually use the whole clip, but only once. For something that you quickly put together, this is quite good. However I'm not judging how quick you made it, I am here to judge the scene itself.
I'm giving it a 6/10, which could be more if the mechanism works more fluently.
What is the mechanism? I'm looking to make a chain gun, but I can't get it fast enough :cry:
This is a brilliant off-road track crawler. It does not fault in any difficult obstacles (I have been giving it my own test track!), and can glide over most type of ground. However it is slow on the flat ground, making speed test very poor. You should make gears, one for off-road trips and high power in the tracks, and another gear for the long flat ground, that is focused more on speed. But, as this is your first, I think it is very very good! 8/10. You should make a sequel to this model!
make the sling more slick, but more powerful, so that it slings the stickman higher. Then make the stickman's hinges be able to break, so if someone does not deploy the parachute in time, then the stickman will die. You can make a game out of this, where the player has to try and get the stickman onto a building or something like that. 4/10, but I know you can improve it easily. :lol:
I did 34 back flips in the bike before deploying the parachute... but I had a less-than-friendly landing.
Looks pretty good! It seems so obvious when you show it.
Whenever I pull back the Bowstring, the wire breaks, so I cannot put an arrow in. This happens ALL the time. 1/10
Its a nicely made rocket with the Collision Spawn Thyme system of movement. The steering was quite clever I thought, though it looks a but clumsy for making accurate strikes. The only problem was that the explosion was a bit lame, as that was the purpose of the scene. 7/10

(It makes a very fine rocket but doesn't get to the league of "Missile")
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