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Very well done!
I don't bother about details for now, I'm just trying to make the coding work. And 20 m/s is a good approximate of a little plane taking off speed (though this is total coincidence because I don't even care up to now:P ).

I don't understand your small ball thing?
Costum variable? If your talking about scene.my... Yes of course, its scripted.
Last edited at 2009/06/12 05:00:37 by Antotabo
Cool device! I will surely use it!
Can you explain what e.normal is?
Last edited at 2009/06/17 04:50:42 by Antotabo
Far from real??? can you explain?
Excellent Job! Seems like we can create free energy in phun??:P
PLease check this, its a scripted wing:
http://www.phunland.com/phunbox/details/24834
Yeah, there something wrong when your upside down, just stay between -90 degree and 90 degree.

I don't know why, but sometime the scripting crash and this make the plane disapear. Then most of the time you have to reload the scene.
This is Very neat!!
Use scene.my._joy variables in motor torque in the script menu.

Example: Torque= { 500 * scene.my.xjoy)

Remember you can use it to change colors, change spring lenght, force ,damping ..., change collision group etc...
In fact, attraction in Phun IS gravity and NOT magnetism, like most people think.
There is no valvein the drain of a toilet. You should figure a way to simulate syphon effect in Phun do make it work.
.
I seen it after :blush:
the throttle of your joystick ( if you have one)
Of course it fly! read the description...
Very cool! But I'm losing something: where is the rest of the programming? I only see a part in oncollide. : For example, you are using scene.my.digitx to tell if a led is on or off, but, where the hell do scene.my.digit get set ???
Last edited at 2009/08/07 00:38:48 by Antotabo
Look I created that a while ago: http://www.phunland.com/phunbox/details/3599 Its similar, but It doest need a structure. Purely chemical :yum: !
Last edited at 2009/08/07 00:54:38 by Antotabo
Really well done!
Exactly like my old potential energy train (phunbox 1)
Really well made! cool to see that some have talent.
What is the difference between module of velocity and velocity??

OK, I figured it out. velocity are x and y and module is polar.
Last edited at 2009/11/26 19:44:49 by Antotabo
Really good looking!
Yeah! thats my shooter game!
The torque of an engine at a particular RPM can be measured by two ways:
-Induce friction on the shaft to maintain stable RPM, measure the torque applied on the brake system at this particular time (spring dynamometer giving a force multiplied by the distance between axis and the measurement point: you have your torque) , repeat this at each station (let say at each 250 rpm).
-Or the acceleration method (The method I use): accelerate a massive cylinder. The Torque is directly proportional to acceleration. (Force=mass*Acc) This formula can't be applied directly on rotating object because the mass become a gyration momentum (ex: For the same mass, acceleration can be less if the mass is far from the axis). So you have to use a fomula like this (Torque= Acc*J*M) I haven't use any particular formula to give me a special torque measure like N*M or LB/Pi because I get confuse with the 2 Dimensions world of algodoo, and J*M is constant.
There is a couple of extra variables like:
-anvel2 to store old angvel and then calculate angacc1.
-angacc1
-angacc2 and 3 store old acc to make an average to give a more stable graphic (The engine produce a really unstable output)
Last edited at 2010/01/14 00:05:08 by Antotabo
Thanks!
Yeah, It takes couples of minutes to be good with the control because of the point of view. But always look at the cross-lines to know where you are, it then comes very easy.
Wow! this is really cool! I think its in the top 20 of the most wanderful scene of phun. I don't even understand how it accelerate. How ??
To Sheepborg:
This IS isometric no?
Last edited at 2010/02/12 01:51:18 by Antotabo
To Sugared_cube: do you have the latest version?
To Phunbox 1 : make sure you have pressed x y and z key after jogging to the center of the workpiece to zero all axis before starting the program.
Cool, easy, and nice method for the drill representation! I have to say this is not a CNC router but more a milling router. CNC : computer numerical controlled. This mean a computer control movements from g-code.
Last edited at 2010/02/15 22:43:31 by Antotabo
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