@CoolGuy234, @greenrid
I've set it so that all the menu bars would appear again when you undo (by using Ctrl Z), maybe you could try that
Sorry for not mentioning that earlier
Last edited at 2021/10/31 01:33:38 by YellowFellow1234
@Maxic, @CoolGuy234
It's really hard for me to explain everything here, but FYI, the main pieces of codes, which are to spawn tiles, are in the play button. Maybe you could have a fun "code-hunting" yourself if you want
@UnityDogGaming04
Sorry for the late response, but all the edit menus are widgets, i believe, so i used scene.addWidget({}) to access the menus and change their visibility. With the widgetID of the menus being SideBar, ToolOptions, MenuBar, Toolbar, SceneBar, and SimControl (glad I had the help of someone else to know them), we could do something like this:
scene.addWidget({
widgetID := MenuBar;
visible := false
})
Hope it works for you
@Brickwall
Sorry, I'm not a native, what did you mean by HUD? If you meant the edit menus / GUI then you can pause and refresh the scene (simply by undoing with Ctrl + Z)