s_noonan,
I did consider both using AlgoSound and adding my video to the description. I didn't add AlgoSound for the main reason that there seems to be no way to get around people needing to download the sounds separately, which is something I want to avoid. As for the YouTube video, I'm not entirely sure why I decided against it when uploading.
As for the issue regarding exiting the scene, that seems to be an inherent issue with Play Mode since it removes the ability to create a new scene. I forced Play Mode with script to try and help prevent people accidentally breaking things. I should probably change that to only turn on play mode once, or something like that.
Xray,
There is a variable 'Scene.my.developerMode' that, when set to true, disables forced play, camera movement, and scene running. I did recently realize that I should've added that as a button that can be pressed to toggle that variable.
Part of the reason I force those things is because my main goal was indeed to make a game, so I wanted that to be as seamless as possible. I wanted people to be able to just jump in and immediately play, even if they have no experience with Algodoo. That did end up sacrificing the ability for people to easily look at how the scene works, but I favored the accessibility of play over anything else.
I may go back in the near future and update the scene to contain a developer mode button (along with an exit button to act as a shortcut to open a new scene since play mode disables creating new scenes for some reason). But, at the moment I am currently focused on other projects. I at the very least will definitely include the buttons in future boss fight scenes.
Also, while my account may be new, I have been working with Algodoo since 2015, which may explain why this level of scripting was achievable by myself.