Xray -- Thanks for the answer! I was trying to solve the problem of projectiles flying at high speeds. I made the length of the projectile equal to the distance traveled in one simulation cycle. That helped. But sometimes a projectile is updated immediately with the intersection of two objects (for example, armor and an internal module). In this case, the collision can be counted as with armor,
the same with the internal module. I was trying to understand what influences what object will be collided with. The angle does not affect for example. But a mirror or cutting off an object can already have an effect. Perhaps it has something to do with geomID or depth. That's why I decided to ask. Thank you for putting up with my bad english
Thank you! I originally wanted to ask a question on the forum. But I couldn’t log in with this login. Did I understand correctly that it is necessary to register separately for the forum? I understand that I have a very narrow problem. And theoretically it could be done differently. But I was wondering why the program does this. Perhaps this could have been used for something in other scenes. I'll keep poking around
Thank you! I often look for questions of interest on the search forum. Helps a lot. I tried Algodoo back in the version when there were no thrusters. It was probably 2010 or so. And from time to time I come back to do something in it. But I was never interested in scripting. Now I'm trying to figure it out