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Possibly attraction. Hmm...
Last edited at 2009/03/24 05:24:10 by standardtoaster
I'll work on it some more.
Updated! It now fires in a stream of bullets instead of just pouring out. :D
Last edited at 2009/03/24 21:27:45 by standardtoaster
In the onCollide script I put app.undo along with the code to make a circle. Hopefully that answered your question.
Last edited at 2009/03/27 00:31:30 by standardtoaster
sorry, but it doesn't work.
@jobro It is named bugs because there are bugs in this scene. If you read the description you would know what they are. <_< Updated with some new bugs.
Read the description.
No, on my computer when you select them and choose transform to square it will leave about 3 or 4 circles untransformed.
Pretty fun level. I enjoyed this one the most out of all of them.
Atleast some other people have this same bug. I hate it when someone gets a bug that's only on their computer.
I rated it 10/10 because this one was the most elaborate and fun to play.
Very good job on the texture mapping and tests. This scene has helped learn a bit more about the textureMatrix.
Of course! In fact I will update it today with that.
Sure, sorry I haven't updated it. I've been busy working on the tron game.

Done! :*)
Last edited at 2009/04/20 00:25:00 by standardtoaster
I am so sorry. :'( I accidentaly rated it a zero instead of a 9. I am sorry. I was on my iPod and my thb flinched.:'(
@ndrummer
Thanks! I was pretty sure that scene would probably be somekind of an impact on the phun (scripting) community.

@Arthur
If you want me to I can put the hinge that has "enter" in it to the front so others can change to what they want.
Sorry about that. You put the {scene.my.ccw1} into the ccw field of the four hinges and {scene.my.colcheck} into the collideSet of the four purple circles.
Can you please explain what you mean by "crashes"? Do you mean phun crashed or the machine doesn't work?
Do you have the latest version of phun? Did you put the variables in the right places? Download the updated version and see if the problem still exists.
Thanks! Did you change your account from crytek to crytek2?
How so?:s
You guys need to tell me specifically what needs to be improved otherwise I can only fix bugs that I know of and add features that I think might be useful.

So what needs a ton of work to get right, rastadogg?
You use [youtube]youtube url goes here[/youtube] tags. Does anybody else have any suggestions for improvements? I'm still having a bit of trouble with the cloning process of polygons.
I knew this was possible!

edit* I made your scene mobile. Check your PM's for a project I have in mind for this.
Last edited at 2009/05/22 16:03:34 by standardtoaster
It seems as if it is having collision issues. I looked at the onCollides and it looks like you are trying to change the velocities of objects. You can't do that. That's why it doesn't work on any other computer than yours.
@poprocks4: What the heck was that for? Why do you think that I am retarded for uploaded this scene. Does uploading a scene that is just a box with hinge controlled with a click mean that I have some sort of mental disorder? Please explain your reasoning behind this because I can't see why this scene makes you think I have a mental disorder(retarded).
Last edited at 2009/05/28 02:06:38 by standardtoaster
Instead of using the onCollied script you could have put the color changing code into App.background.skyColor.

App.background.skyColor =[sin(Sim.time / 10) - 0.30000001, sin(Sim.time / 10) - 0.30000001, sin(Sim.time / 10) + 0.5, 1]
Sorry, I meant to say that you need to put curly's around it like so.

App.background.skyColor = {[sin(Sim.time / 10) - 0.30000001, sin(Sim.time / 10) - 0.30000001, sin(Sim.time / 10) + 0.5, 1]}

Even though the onCollide is not need pretty good scene. 10/10 :D
Thanks! If anyone has any suggestions on how to improve this it would be great! I doubt that there is any other feature that somebody wants though. :P
Thanks for the comment igottabomb. Do you or anyone else have an idea on how I could make this better? Apart from fixing the bug of taking 2 or more turns in a row.
It does work. Did you enter the variables in the right places like I said? If you didn't it won't work.
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