Hey man! Thanks for the comment. The main thing I found wrong with most striker fire guns on algodoo is none of them had a firing pin saftey, so that means the slide could not be moved while a cartridge was chambered. That was my mine task at hand. If you noticed, my guns aren't too pretty. If you could help me on the aesthetics side it would be greatly appreciated
Hey, Linkage. I've made lots of guns in Algodoo/Phun, and the main thing that allowed them to advance is increasing the frequency. I noticed that the projectiles wobble (or even go through the barrel!) in some scenes, and I wanted a realistic system as well as accurate projectiles without having to decrease the velocity or suffer accuracy. This gun will operate at much lower frequencies (tried it at 150), but the projectile goes insane outside the gun. I find it's actually harder to make guns at a higher frequency cause I'm a stickler for accuracy with the guns, so I increase the frequency to compensate for the high velocity and bullet weight. Oh, and I'm unsure as to why the brass is sent forward. I suppose it is because of the Restitution of the brass and the ejector cause the brass to bounce forward.
I meant 250Hz, should have corrected that, sorry Anyways, I fixed that problem earlier with the spring and the brass gets sent backwards now. I'm not quite sure how to make it more reliable with lower frequencies other than just beefing up the parts to prevent physics glitches.
EDIT: The gun begins to function flawlessly around 550Hz, so its still unreliable below that.
Thanks, X-ray! I actually got some inspiration from my Glock 23 for this one And I'll consider making it transparent. Lots of more work to do on it still, but I hope it turns out. Thanks again!
I ran it at 1300 Hz cause the round I used is super fast and would glitch if I didn't, plus it makes the system feel a lot more natural, with objects not clipping through each other and all. I was working with a 50 Cal M2 for the first time and was looking at the unique lockup and firing system. I never knew the M2 actually fired out of battery slightly, so I thought I'd make a proof of concept of the shear physics of it. The scene is grossly unfinished, but I just wanted to publish the first working example.
I have a lot more scenes saved on my desktop back home, but I'm never there so next chance I get I'll try to find some more interesting ones.