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could you stop making these it's hurting my eyes
After 9 months i had hoped you'd forget about your 460 racecar shenanigans. nobody liked it the first time so why reupload.
Stolen from jrderksen
Adolf called, he want his logo back
Only memes can save us now
You really need to post your scenes in Technical to avoid landing in the marble sea
Why is it RWD? Oh yeah, i made it when i knew almost nothing of cars.
Congrats, i also got my licence this year, a Volvo 944 turbo is my first car
The scene runs nicely, but seems a little slow-motion because of the large size. I tried it in 2x simulation speed and i performed much better, and the movements of the Raptor looked real-time. Anyway, amazing to see you back after 4 years!
This is the Saab 9-3 Sport-Hatch Concept, not the actual 9-3 Kombi. I dislike this rock crawler type suspension with a box and a spring that people in algodoo have been using since the start. Why not look at a real suspension and make a strut with control arms? Also the chassis is indestructible so is this really a crashable car?
You should try using groups more, having one group the safety cage, another group the front structure, another the doors etc. and then making them different strengths. Anyway the car looks good and is put together properly but needs some refinements, have you seen my video on how to make a crashable car? Lucas Algodoo at YT.
This is what you get for uploading BFDI and similar cancerous garbage, making the Algobox look like a TRASH BIN for scenes that have no effort. I hope all these younglings lose interest and leave the Algobox to real content creators.
I have always liked the idea of splitting the Algobox into 2 separate boxes. So you would choose either to browse the creative users content or the Marble & Athlons & BFDI & Camps. I made a picture for a better understanding.
https://plus.google.com/p … ocCC15-hCw

It would work like this: when a scene is uploaded, the creative user checks a box that reads ''creative scene'', and their scenes land in the 1st Algobox. The uploaders of the marble and stick figure scenes do not check the box and their scene lands in the 2nd Algobox.
And when people browse the Algobox they click on either the first or the second box and it would hide the other group of scenes.
6 years ago i made one too :lol: time flies. I've never seen a visualization of the gearshift in Algodoo. It adds to the driving experience and the car also feels real. However if i may nitpick, the ignition cylinder should be at mode 2 when a car is running, and 3 when starting.
Good for a first, i think you should put brake on the hinges to make it less wobbly and make it act more like metal. I'd make crashable aircraft all the time if i knew how to make them flyable. That B-25 crash landing scene i did with a huge arm holding the plane up wasn't really a flyable plane. I'd love to make a destructible plane with this mouse-steer flying mechanic. How hard do you think it would be? Can i just move over the mechanic from this plane to another plane?
You've understood how to create something that's both durable and destructible, this bus breaks as you would expect a bus to break in real life. However you need to put interior walls for my ragdoll otherwise it will fall out of the bus very easily. Also you write ''don't reupload my work'' when you have re-uploaded my work? Add credits at least.
E-mail is gamezgames19@gmail.com, i will try and add the stuff onto the B-25 first, it has a working landing gear i think. Scripted guns and bombs sounds good as soon as they don't cause the plane to explode or lag. If i'm happy with the guns i'll update it to a B-25 H with guns in the nose. Is there any way to restrict the airspeed and make it have a realistic top speed of around 430 km/h?
Looks just like one of my irl 940's, white with black bumpers
Its pretty good, but unibody structure is not complete, the car does not have front and rear chassis rails. You should use groups and put different parts of the car in different groups to make it easier to work on. Look at my LeSabre.
Is this what the kids call ''thicc'' ?
Actually Ken, i've built a B-25 with a K-wing 2.1X, a script made by Kilinich and then modified by another user. The script has engine, elevator and wing physics that give the aircraft very similar properties to that of a real plane.
It's 10/10 O'clock :lol: :lol: :lol:
Real life cars flex, too. But not this much. The problem you have is the spacing between the hinges. The shorter distance between 2 hinges, the more flexible the pillar gets. When i make car roofs i try to use as little parts as possible and have as much spacing as possible. If the pillar is too thin to make a solid hinge attachment, you can make an invisible structure like this:

https://imgur.com/EVRkjIT

This will make the pillar act like it is a lot thicker than it actually is. This can be done in the floor and other parts of the car also, to reinforce them and make them behave realistically. This technique i started using around 2016, so i have not really uploaded scenes with it yet.
Great, now i have wondered for years how to make one of those hinge-driveshaft thingys. Will they work as a propeller shaft in a rwd car having a prop shaft bearing?
https://imgur.com/F6W7Vvb
Would look better with some control arms for the suspension
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