[Help] A way to simulate gears?
4 posts • Page 1 of 1
[Help] A way to simulate gears?
How would I go about simulating gears / gear reductions? Gears slip a bunch even at 600+ Hz simulation speed.
- vekenti
- Posts: 13
- Joined: Sun Jul 13, 2014 4:43 am
Re: [Help] A way to simulate gears?
Best solution is simple circles with +inf friction.
It will slip anyway but there is two way of improve max force:
1) increase mass (density) to max reasonable value in scene
2) increase inertiaMultiplie to max reasonable value without noticable affected vehicle rotation
It will slip anyway but there is two way of improve max force:
1) increase mass (density) to max reasonable value in scene
2) increase inertiaMultiplie to max reasonable value without noticable affected vehicle rotation
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: [Help] A way to simulate gears?
So theres really no reliable way to make a gear system without slip? Im trying to simulate a 4 stroke, and my only downfall is that stupid gears slip like hell,and same for using inf friction spheres
- vekenti
- Posts: 13
- Joined: Sun Jul 13, 2014 4:43 am
Re: [Help] A way to simulate gears?
http://www.algodoo.com/algobox/details.php?id=148718
I tried making 2:1 gear using tiny bit of code but I have no idea how to use readables so it relies on global variables. You can use it if you're fine with it.
I tried making 2:1 gear using tiny bit of code but I have no idea how to use readables so it relies on global variables. You can use it if you're fine with it.
- Cathier
- Posts: 6
- Joined: Fri Sep 11, 2015 7:56 am
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