Torpedo Contest
8 posts • Page 1 of 1
Torpedo Contest
Explanation:
This contest is to make a torpedo that collides with the orange tower and destroys it.
There will be three categories:
~ Scripted Torpedo
~ Non-scripted Torpedo
~ Laggy computers
The contest will finish on 28th February.
You have a non-working submarine on the coast. You can save it as a phunlet and crate your torpedo in a different scene because the water is very laggy.
Submarine controls:
Down: move down
Up + left: move up
Left: move left and stabilize the submarine
General rules:
No extrem values (just the allowed by sliders).
Torpedo must collide with water.
You can't modify the submarine.
The torpedo launcher must be attached to the submarine by a hinge or fixjoint.
*EDIT*The launcher must fit in the submarine.
Laggy Computers rules
The torpedo body must have 2.000 friction
It must collide with groups A and F
Min weight 75 Kg
You can't change the torpedo's attraction
You are allowed to use scripting
Judging:
Power(40/100)How powerful is the torpedo
Creativity(20/100)What kind of system or mechanism is used. Scripting is in this part if used.
Numer of shots(30/100)The entry with maximum nuber of shots will set the puntuation.
Cosmetics(10/100)The visual part.
Scenes:
*Editet to add the third categorie*
*It's my first contest so if you see something that I should change just say it to me.*
This contest is to make a torpedo that collides with the orange tower and destroys it.
There will be three categories:
~ Scripted Torpedo
~ Non-scripted Torpedo
~ Laggy computers
The contest will finish on 28th February.
You have a non-working submarine on the coast. You can save it as a phunlet and crate your torpedo in a different scene because the water is very laggy.
Submarine controls:
Down: move down
Up + left: move up
Left: move left and stabilize the submarine
General rules:
No extrem values (just the allowed by sliders).
Torpedo must collide with water.
You can't modify the submarine.
The torpedo launcher must be attached to the submarine by a hinge or fixjoint.
*EDIT*The launcher must fit in the submarine.
Laggy Computers rules
The torpedo body must have 2.000 friction
It must collide with groups A and F
Min weight 75 Kg
You can't change the torpedo's attraction
You are allowed to use scripting
Judging:
Power(40/100)How powerful is the torpedo
Creativity(20/100)What kind of system or mechanism is used. Scripting is in this part if used.
Numer of shots(30/100)The entry with maximum nuber of shots will set the puntuation.
Cosmetics(10/100)The visual part.
Scenes:
*Editet to add the third categorie*
*It's my first contest so if you see something that I should change just say it to me.*
Last edited by The mask on Sat Jan 30, 2010 3:46 pm, edited 2 times in total.
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The mask - Posts: 6
- Joined: Sat Jan 23, 2010 6:43 pm
Re: Torpedo Contest
I wanted to enter, but that amout of water is super laggy on my pc
How about using opaque blue box as water, making a bottom plane with some unused collision group and then:
-torpedoes need to repel that plane to simulate floating in water
-they need to have air friction mult of some thousands
How about using opaque blue box as water, making a bottom plane with some unused collision group and then:
-torpedoes need to repel that plane to simulate floating in water
-they need to have air friction mult of some thousands
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Torpedo Contest
davidz40 wrote:I wanted to enter, but that amout of water is super laggy on my pc
How about using opaque blue box as water, making a bottom plane with some unused collision group and then:
-torpedoes need to repel that plane to simulate floating in water
-they need to have air friction mult of some thousands
Ok so I changed it and you can now post your entry.
Good luck!
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The mask - Posts: 6
- Joined: Sat Jan 23, 2010 6:43 pm
Re: Torpedo Contest
It is now behaving very weird actually ... can't really explain
- TimTheOne
- Posts: 40
- Joined: Tue Jan 12, 2010 9:22 pm
Re: Torpedo Contest
TimTheOne wrote:It is now behaving very weird actually ... can't really explain
What's behaving weird?
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The mask - Posts: 6
- Joined: Sat Jan 23, 2010 6:43 pm
Re: Torpedo Contest
The one without the water is.
by the way , we gotta make a torpedo which colides with A and F , however the submarine also is A.
so how are you suposed to get the torpedo on/in the submarine?
by the way , we gotta make a torpedo which colides with A and F , however the submarine also is A.
so how are you suposed to get the torpedo on/in the submarine?
- TimTheOne
- Posts: 40
- Joined: Tue Jan 12, 2010 9:22 pm
Re: Torpedo Contest
TimTheOne wrote:The one without the water is.
by the way , we gotta make a torpedo which colides with A and F , however the submarine also is A.
so how are you suposed to get the torpedo on/in the submarine?
What do you mean with behaving weird? What does it do?
About collision groups you can just select both objects and tick on "No selfcollision" in collision menu.
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The mask - Posts: 6
- Joined: Sat Jan 23, 2010 6:43 pm
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