Power contest II
20 posts • Page 1 of 1
Power contest II
I tried this already, and I think the rules were too loose, because people started exploiting the rules and building million-hp-per-kg engines xD
Revised rules...
-Must be spawn type
-Must give output through rotative motion (no turbines or rockets)
-Max size 2x2 m
-Max weight 1000kg, but spawned objects do count!
-May use onLaser or onCollide scripts to spawn geoms.
-Spawned particles must fit in the cylinder
-A maximum of one geom for every piston on it's power stroke is allowed. (What I mean by this is you may have an unlimited amount of pistons but each one may only have a max of one geom acting on it at any time)
-No rotaries!!!!! If you were to build a rotary which does not have a fixed chamber size half the above rules would be rendered invalid.
-Engine may not be glued directly to the background. You must use springs, hinges, ect to attach it to the background.
-Max inertiamultiplier 2.
-Must run at 140 hz
Scoring
Like the other contest only one category is scored, power vs weight. The higher this ratio is, the better you do!
This will use the same base scene as last time, although previous entries do not apply.
Trophy image to put in sig waiting for winner! Contest ends June 1.
Competitors
Kilinich - 7.73 hp/kg
Anbang11 - 0.01 hp/kg
Revised rules...
-Must be spawn type
-Must give output through rotative motion (no turbines or rockets)
-Max size 2x2 m
-Max weight 1000kg, but spawned objects do count!
-May use onLaser or onCollide scripts to spawn geoms.
-Spawned particles must fit in the cylinder
-A maximum of one geom for every piston on it's power stroke is allowed. (What I mean by this is you may have an unlimited amount of pistons but each one may only have a max of one geom acting on it at any time)
-No rotaries!!!!! If you were to build a rotary which does not have a fixed chamber size half the above rules would be rendered invalid.
-Engine may not be glued directly to the background. You must use springs, hinges, ect to attach it to the background.
-Max inertiamultiplier 2.
-Must run at 140 hz
Scoring
Like the other contest only one category is scored, power vs weight. The higher this ratio is, the better you do!
This will use the same base scene as last time, although previous entries do not apply.
Trophy image to put in sig waiting for winner! Contest ends June 1.
Competitors
Kilinich - 7.73 hp/kg
Anbang11 - 0.01 hp/kg
Last edited by pnvv on Mon May 11, 2015 6:04 pm, edited 4 times in total.
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
I'd rather you add weight limt, because algodoo inaccuracy with big numbers. It't not a problem make torque so big to slip +inf brake.
And again, how will you measure power?
And again, how will you measure power?
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Power contest II
OK, added max weight.
I will measure power by making a brake on a separate circle driven by the engine. Basically what I mean is I'll do the same thing that you did in your scene.
I will measure power by making a brake on a separate circle driven by the engine. Basically what I mean is I'll do the same thing that you did in your scene.
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
If you make a new "Power Contest II" scene, then it will start out with no scene responses and it will be more current. The original Power Contest scene is about 450 scenes back from the newest scene.
- s_noonan
- Posts: 61
- Joined: Tue Mar 30, 2010 2:25 am
Re: Power contest II
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Power contest II
If you count spawned geom now, why limit it's quality per cylinder?
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Power contest II
It prevents people from building ridiculous engines like last time. Because if you have infinite torque than the contest has no meaning
Also, your entry fits all the criteria, but I judge by horsepower. You still got in though
Also, your entry fits all the criteria, but I judge by horsepower. You still got in though
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
pnvv wrote:It prevents people from building ridiculous engines like last time. Because if you have infinite torque than the contest has no meaning
You couldn't gain such profit from it since it cost you more weight.
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Power contest II
This one?
I know, low torque, but it weights less.
I know, low torque, but it weights less.
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
And I thought this contest was long dead lol.
Fits all criteria! But I found it stalled at 0.12 nm so I had to lower it to 0.1, which it consistently gave at 30 rad/s, so around 0.004 hp. Weight is 0.37kg so ~0.01 hp/kg?
Fits all criteria! But I found it stalled at 0.12 nm so I had to lower it to 0.1, which it consistently gave at 30 rad/s, so around 0.004 hp. Weight is 0.37kg so ~0.01 hp/kg?
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
Can I update the engine for the better ones?
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
Another one:
According to my calculation, it should be around 1,8190903130581803407601572739187 HP/kg (taken from the average of 5 different angular velocity multiplied by the torque brake, converted into horsepower, and divided by it's mass). I still couldn't beat Kilinich though.
According to my calculation, it should be around 1,8190903130581803407601572739187 HP/kg (taken from the average of 5 different angular velocity multiplied by the torque brake, converted into horsepower, and divided by it's mass). I still couldn't beat Kilinich though.
Last edited by Anbang11 on Thu May 14, 2015 5:05 am, edited 1 time in total.
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
I can't test it now. The PC im using right now is too old to run algodoo without massive lag!
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
Is postStep script allowed? (to make a wheel that rotates only 1 way, in this contest)
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
OK. going to make another engines.
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
Can I make turbines?
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
It said no rotaries, and unfortunately a turbine counts as a rotary. So no.
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Power contest II
...I give up.
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
Re: Power contest II
I didn't win either.
When your computer has multiple cores but uses programs that only supports single core....
That's Algodoo!
That's Algodoo!
-
Anbang11 - Posts: 72
- Joined: Sat May 09, 2015 7:46 am
- Location: Earth.
20 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests