Some amazing physics engine Algodoo has.
3 posts • Page 1 of 1
Some amazing physics engine Algodoo has.
Read the title. Done? ok, i'll explain.
A good quirk Algodoo has is the way it deals with negative mass. Is it an intended programmed behavior to annihilate e.other and itself on collide? Or is it part of Algodoo's physics engine that's very (too?) realistic to be able to simulate anti matter based on basic instruction sets without explicit programming of intended behavior?
If you understand what I mean
A good quirk Algodoo has is the way it deals with negative mass. Is it an intended programmed behavior to annihilate e.other and itself on collide? Or is it part of Algodoo's physics engine that's very (too?) realistic to be able to simulate anti matter based on basic instruction sets without explicit programming of intended behavior?
If you understand what I mean
- emx2000
- Posts: 1
- Joined: Sat Jul 25, 2015 6:26 pm
Re: Some amazing physics engine Algodoo has.
I get what you mean, antimatter is weird stuff in Algodoo. I made a bomb powered by it once, and tried to make an engine, but it exploded
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Some amazing physics engine Algodoo has.
I'm sure that its an unintendet glitch of the engine, since teh antimatter first causes inversion of collision rules, causing the antiblock to morph into mater blocks, and that the annihilation effect is causecd by a(probably) inversion in velocity calculation causing both shapes to suddently rig of into the next universe, makingit look like deletion. But yes, sometimes unintendet bugs can improve something
- FRA32
- Posts: 229
- Joined: Wed Dec 03, 2014 9:51 pm
3 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 4 guests