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GUN + reloading time + (un)limited ammo

Image:
screenshot of the scene

Author: JakubKubo

Group: Phunlets

Filesize: 93.59 kB

Date added: 2015-08-21

Rating: 5.9

Downloads: 468

Views: 396

Comments: 3

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

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Fully scripted gun
You can use it in your scenes

( Sorry for my bad english but I SLOVAK )
Last edited at 2015/08/24 17:17:01 by JakubKubo
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This is an awesome piece of tech!
It didn't work for me in the first try, but after writing scene.my.Y = 0 in the console it did. Try putting a random box with this postStep:

postStep = (e)=>{scene.my.Y = 0; density = 0}
Working on :bonk:
(sim.time == 0 ? {scene.my.y = 0}:{e.this.density = 0})
Its right?