Browse Search Popular Register Upload Rules User list Login:
Search:
Torsion

Image:
screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 16.4 kB

Date added: 2016-01-23

Rating: 5.4

Downloads: 359

Views: 300

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Torsion
Last edited at 2016/07/02 20:15:02 by s_noonan
Please log in to rate this scene
edit
Similar scenes
Title: torsion spring 3.0
Rating: 5.625
Filesize: 79.3 kB
Downloads: 1478
Comments: 1
Ratings: 2
Date added: 2026/02/11 14:29:36
Made with: Algodoo v2.2.4
Rating: rated 5.6
download
Title: Bend hinges as torsion
Rating: 6.4546
Filesize: 36.48 kB
Downloads: 3483
Comments: 2
Ratings: 5
Date added: 2012/01/07 12:10:14
Made with: Algodoo v2.0.2 Edu
Rating: rated 6.5
download
Title: Torsion suspension hinge
Rating: 5
Filesize: 23.43 kB
Downloads: 1171
Comments: 1
Ratings: 1
Date added: 2011/12/29 12:28:44
Made with: Algodoo v2.0.1 Edu
Rating: rated 5
download
Title: Torsion prototype with angle limiter (scripted hinges)
Rating: 5
Filesize: 19.01 kB
Downloads: 347
Comments: 1
Ratings: 1
Date added: 2016/08/24 21:08:08
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: torsion bar suspension chassis
Rating: 5
Filesize: 97.89 kB
Downloads: 549
Comments: 0
Ratings: 1
Date added: 2021/10/14 04:23:05
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: abrams tank
Rating: 5
Filesize: 100.53 kB
Downloads: 422
Comments: 2
Ratings: 1
Date added: 2010/09/02 03:09:26
Made with: Phun
Rating: rated 5
download
oooh, you won't believe me how much I like this xD

Now all you need to do is add the displays for stress and similar again, like you did in your other scenes:lol:
s_noonan - I'm so glad that you figured out that problem with the "for" function in beltedRose's scene messing up the Algodoo config file. I was going nuts trying to figure out why my "Jacks or Better Poker" scene was no long calculating multiple cards (e.g., two pair, three of a kind, and four of a kind) correctly. I narrowed the problem down to a chunk of code that uses the built-in "for" function but I thought there was something in my code that changed rather than something in Algodoo. Thanks so much for finding that because I would have spent a lot of wasted time trying to figure it out! :tup:
Last edited at 2016/01/23 23:51:41 by Xray
good!
Thanks guys.
@Xray I know right:huh:

I also faced the problem that my drone scenes with DugRel's dronse sometimes work, and sometimes they just shut down, without any change to them :s

We really need some way of preventing that, because I always need to use custom vars and poststep to make the for functions(like in my mandelbrot scene) so I don't encounter the problem.
Using Kilinich's scene.my.xFor function eliminates the dependency on the Algodoo "for" function and also gets past the 64 count limit.