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pinball-3003

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Author: kwikdeth

Group: Default

Filesize: 131.99 kB

Date added: 2017-03-08

Rating: 5

Downloads: 1956

Views: 436

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Hit drop targets to advance score multiplier. Hit right-hand lane several times for higher score, and to advance multiplier if hit at x10. Hit right-hand loop and then hit left-hand target for x10 score on target and to advance multiplier.

[Z] and [M] for left and right flippers. Ctrl-Z to reset.
(You can re-map by checking flipper motors. Remember to check "Motor" box after changing.)

Recommend running at @ 300Hz, minimum 150Hz, or high speed balls may pass through flippers, et. al.

My highscore is 16540. Happy to hear your suggestions for improvements. Rate if you like.

Update: Ball count now implemented.
Update: Half of bonus now retained between balls.
Update: Added highscore function.
Update: Fixed bug where harder hits on top right lane scored more than one hit.
Update: Added pretty flashing lights.
Last edited at 2017/03/14 06:30:18 by kwikdeth
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First, I don't understand why you would map the flippers to "<" and "-". Secondly, I don't know why you don't tell the users what the default mapping is. Thirdly, when the flippers are remapped it automatically turns off the motors, so if users don't notice that, they will wonder why the flippers aren't working.

This is a good scene, but I suspect many users won't get past the flipper operation. My suggestion is to map the flippers to the right and left arrow keys and to state that mapping in your scene.
Same problem with the mapping :s
Good game anyway! :tup:
Please update keys to something like "z" and "/" :y
Thanks for your feedback, guys.

I originally wanted to map to keypad enter and left ctrl, but it turns out when you hold down ctrl or shift, the other key doesn't respond. This is the reason for my odd choice of keys. I went with the keys inside the shift keys. (I deally I would have wanted the shift keys, like on Pinball Dreams back on the Amiga, which is where the idea for this scene came.)

But now I'm also concerned that my mappings will not have the intended behaviour on different language keyboards, mine being a Swedish one. So, I think default mapping should go on keys that are the same for all variations of keyboards. Perhaps Z and M? Or left and right arrow keys like s_noonan suggested?

Also, anyone know if there's some functionality in Thyme for picking up key scancodes instead of the character produced by a key?
My highscore with the new bonus retention scoring rule is 14744.
Very good job, love all the smooth angles, and the unique design
Thanks!