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Realistic howitzer

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screenshot of the scene

Author: mickjohn

Group: Default

Filesize: 138.29 kB

Date added: 2009-04-05

Rating: 7.3

Downloads: 2455

Views: 1682

Comments: 11

Ratings: 11

Times favored: 0

Made with: Phun

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Cool realistic howitzer with three different types of shells and some targets

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daaaamn guy!! =O this is sooooooooooo awsomeeeee =D
really =D man best canon i ever seen in phun! =)
make other cannons..yu are very good!
11/10 =D i ,love it! good work!
cool
thank you bennemans and lollerman, glad you enjoyed it:) i will think about making other cannons:)
GREAT
Last edited at 2009/04/05 21:10:40 by KaLul
just as i expected from you...ANOTHER GREAT SCENE!

mickjohn! you have received the...

CHUCK NORRIS >>>APROVAL<<< seal :tup: :tup: :tup:

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hey man...can i use it as the cannon for my tiger tank?

at last untill my own custom cannon isnt ready...so i can start working on the other things and stay on making the final-version's cannon with calm...

(EDIT:)
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THATS THE ANSWER!...hey mick...i had a very nice idea...

i am good at texturing and tank tracks...

and ur good at cannons and trigger-related things...(as we all can see by ur always exelent works at ur tanks and tank-cannons...)

how abolt we help eachother when needed and even make some collabs? plz say ur forum account so i can search you and we can talk by the forums...:yum:

(my forum acc is "R3104D" ...just like my phunbox acc...in case you prefer to search me instead of me search you.)
Last edited at 2009/04/06 02:06:36 by R3104D
Ummm... in my case shell just fly through walls...
Maybe you better upgrade shells and decrease speed. 8/10
to R3104D i dont have a forum account but i will get back to you as soon as i have one, and you can use this on your tank

and to Kilinich i never had that problem, it only ever happens a few times then the rest work
EDIT
R3104D i made my account, my name is mickjohn, i sent you a pm
Last edited at 2009/04/06 12:26:15 by mickjohn
to Kilinich.

the "objects pass through objects" problem is more about fps and phyx-rendering than with the game itself...

the fact is that the game renders its phisx in key-frames...so it can deliver a more realistic(complex) phisx without killing ur processor...

so now u might be thinking why would ur processor blow up due to extreme use if u can run 3d games(with 3d phisx, that is more complex than 2d phisx)...well...if u pay attention...most 3d games do have a good phisx...but what seems good at a 3d game is actualy a very shitty physx...

just pay close attention to atrict and air-friction at any 3d game...ull imediately notice that they are pure-shit comparing to phun's or real-life...and that the only motive for a 3d game to not use the same key-frame technique is that it would be ridiculous to have objects to travel through eachother in a 3d game...

now if u get any VIDEO-card that is from Nvidia's Gforce 8600 and up(or an ATI AMD Radeon equivalent video-card)...ur phun will run perfect...couse those cards have a feature called "PhysX"("Phys.ics e.X.treme")...

"PhisX" allows the video-card(that has an architeture that is just perfect for both physx and graphical rendering) to render phisx...with allow ur phun to run more physx key-frames per second...with blows any physx rendering problem (including this one) away!...
Last edited at 2009/04/06 16:36:12 by R3104D
R3104D i made my account, my name is 'mickjohn' i sent you a PM
the shells with the blue tracers don't work...:blink:
they worked for me fine :huh: