Browse Search Popular Register Upload Rules User list Login:
Search:
UFO Boss

Image:
screenshot of the scene

Author: Juicicle

Group: Default

Filesize: 268.88 kB

Date added: 2018-10-31

Rating: 5

Downloads: 1186

Views: 206

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Kind of a work-in-progress:
> Ramming the UFO kills it
> No goal right now other than not to die
> Bombs become unpredicatable when UFO moves too much

Nomal attack: huge spread of red bombs.
Special attack: very fast, small homing orange missiles.
UFO tries to keep a 6m distance.

You play as the small mouse-controlled white dot.
Clear visual indication when you are hit, your size shrinks
slightly with every hit until you disappear.
Last edited at 2018/10/31 14:05:06 by Juicicle
Please log in to rate this scene
edit
Similar scenes
Title: Toorbator Trap Episode 3: This Boss Again?!
Rating: 5
Filesize: 255.68 kB
Downloads: 854
Comments: 0
Ratings: 1
Date added: 2024/01/14 11:27:38
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Cat Driver 4
Rating: 5
Filesize: 0.96 MB
Downloads: 1007
Comments: 2
Ratings: 1
Date added: 2012/05/05 15:39:17
Made with: Phun
Rating: rated 5
download
Title: UFO bossbattle
Rating: 5
Filesize: 341.47 kB
Downloads: 1372
Comments: 0
Ratings: 1
Date added: 2018/11/02 07:18:19
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Defeat the boss
Rating: 5
Filesize: 44.46 kB
Downloads: 333
Comments: 2
Ratings: 1
Date added: 2018/03/01 21:02:06
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Boss fight (funny)
Rating: 5
Filesize: 35.44 kB
Downloads: 2565
Comments: 0
Ratings: 1
Date added: 2023/10/03 14:07:51
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Algicosathlon - Day 9
Rating: 5
Filesize: 58.73 kB
Downloads: 947
Comments: 1
Ratings: 1
Date added: 2018/09/28 13:21:17
Made with: Algodoo v2.1.0
Rating: rated 5
download
Here's a script suggestion for future scenes:

Instead of using lasers with circles blocking them for timing, use a _timer variable in your scripted object. Make it by using the empty black box and typing _timer = 0.
Then type in poststep:

_timer = _timer + e.dt;
_timer > (Your time) ? {
do a thing;
_timer = 0
} : {}