Browse Search Popular Register Upload Rules User list Login:
Search:
Normal Platformer White Space Zone

Image:
screenshot of the scene

Author: Dark Racer

Group: Default

Filesize: 69.35 kB

Date added: 2019-03-18

Rating: 5.6

Downloads: 3793

Views: 578

Comments: 10

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This is a New Game from Dark Productions
Please log in to rate this scene
edit
Similar scenes
Title: Spinner for chess
Rating: 5
Filesize: 24.86 kB
Downloads: 824
Comments: 2
Ratings: 1
Date added: 2018/11/18 18:09:10
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Algodoo platformer Level 1
Rating: 5
Filesize: 7.36 kB
Downloads: 1658
Comments: 0
Ratings: 1
Date added: 2021/06/28 09:44:25
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Black Hole
Rating: 5
Filesize: 250.03 kB
Downloads: 1984
Comments: 3
Ratings: 1
Date added: 2021/05/15 21:19:36
Made with: Algodoo v2.1.3
Rating: rated 5
download
Title: Lag meter
Rating: 4.5
Filesize: 37.71 kB
Downloads: 451
Comments: 0
Ratings: 6
Date added: 2008/09/24 14:26:17
Made with: Phun
Rating: rated 4.5
download
Title: Untitled Jumping Game
Rating: 5
Filesize: 271.26 kB
Downloads: 2400
Comments: 3
Ratings: 1
Date added: 2023/10/24 13:11:53
Made with: Algodoo v2.1.3
Rating: rated 5
download
Title: Algodoo Platformer 2
Rating: 6.5
Filesize: 56.62 kB
Downloads: 2523
Comments: 5
Ratings: 4
Date added: 2022/05/11 16:08:56
Made with: Algodoo v2.1.0
Rating: rated 6.5
download
I like it! Although it was a little hard. :lol:
Well...Prepare for 7 MOAR Zones
Are you sure the ball can wall jump?:s
yes
Immediatly after running the scene I noticed an annoying flaw:

NEVER put the jump script in a place that is blocked by moving.

You put it in a place that prevents you from jumping while you are holding any other move key, which is super bothersome for proper gameplay.

I spent some time optimizing your code, in order to fix this and other issues. Enter each of these scripts in the corresponding field, including brackets:

angle: {math.pi}

angvel: {0}

poststep:
(e)=>{
keys.isdown("up") && _jump ? {
vel = [vel(0), 2];
_jump = false
} : {};
scene.my.pos = pos
}

update: (e)=>{}
Last edited at 2019/03/20 15:49:39 by FRA32
I tried and I couldn't get it to wall jump... maybe I am doing something wrong...
I'm surpised tht this got on the popular tab....:o
i'm gonna have to maybe quit or take a break
I did it! All I did after the first checkpoint was press up and right and I found myself at the end! Really cool scene!:tup::tup:
thanks mate!