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Super fast density motor+glitch

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Author: Nxdt

Group: Default

Filesize: 31.62 kB

Date added: 2009-05-26

Rating: 5

Downloads: 642

Views: 941

Comments: 3

Ratings: 2

Times favored: 0

Made with: Phun

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The two paralell planes come together and it reaches 50000m/s+:) :)
Last edited at 2009/05/26 20:26:43 by Nxdt
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I don't get your point. It's just a game engine limitation, where is glitch? It's not possible to calculate so fast movement correctly and you use negative springs values.
the planes that are parallel to each other come together. I've had this problem before. you can solve it by editing the scene file in text edit/ notepad to make 2 long boxes.

did anyone else notice that the mass somehow changes?
Last edited at 2009/05/26 21:10:59 by texabyte
The deal is that you get so far from the origin that lots of variables are very rounded. Particularly position values. Phailure ensues. Nothing can be done about it unless you do cool math involving a moving origin, or tack several more digits to the already lengthy position variables.