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Marble War Battlefield 5: Brown Bruisers

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Author: ChipmunkBlaster

Group: Marble & Athlons & BFDI & Camps

Filesize: 47.96 kB

Date added: 2021-03-02

Rating: 5

Downloads: 1861

Views: 308

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Hey guys it's Map 5! We got a new troop: The Bomber! It works pretty similar to the Cannoneer, but shoots bombs instead! This map isn't as large as Purple Penhouse, neither does it contain Cannoneers, but trust me, there will be a LOT of explosions!

Current troops:
Spearman: Simple melee attack that isn't that easy to land but deals 2 damage. Has 5 health, so it can take a good amount of damage before dying
Landmine: Upon death, explodes for 3 damage! If it collides with an enemy head on, it'll detonate itself for 5 damage instead! It can deal a heavy amount of burst damage, but only has 2 health and nothing to protect it from the enemy's shots, forcing it to get in the enemy's faces to do its damage!
Engineer: With only 4 hp and one damage per melee attack, at first the Engineer seems like a much worse Spearman. But the Engineer has a trick up his sleeve: He can create a building! It has 3 health, which can be restored if the engineer's wrench touches it, and every 7.5 seconds, it pulses, healing any teammates in the pulse by one, and damaging enemies by one! Once his building is destroyed, it takes 10 seconds for a new one to be built
NEW: Bomber: Works similar to the Cannoneer, but fires every 5 seconds, and his shots explode for more damage! Not only does he have 4 health, but he's also good for taking out crowds from a safe distance!
Last edited at 2021/03/03 02:06:20 by ChipmunkBlaster
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You've done a nice job so far. The addition of the new units make me wonder what you have in store for us.:)
I myself have developed a couple of games outside of Algodoo and yours gave me some new ideas! Always wondered how to have units attack each other without tons of AI coding. Now you gave me a good solution, plain and simple RNG! Units can just move about randomly and attack each other when they get close. Thanks for creating these games and good luck in your future development!
Troop suggestion: Archer!
The archer troop shoots progectile that have the stats of spears also
New mecanich: Headshot
If a progectile hits the "Head" area, it INSTANTLY KOs IT!
Also, the archer has freindly fire
One issue with that idea. The marbles don't have heads! Their entire body IS their head!
epic
troop suggestion: sniper
insta kills enemies when hit by bullet but has low hp and slow reload time