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Robocop walking

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Author: lowlol

Group: Default

Filesize: 66.62 kB

Date added: 2009-06-13

Rating: 5

Downloads: 823

Views: 2081

Comments: 1

Ratings: 1

Times favored: 0

Made with: Phun

Tags:

Scene tag

Collab forum topic: http://www.phunland.com/forum/viewtopic.php?id=8163


Walking for robocop almost complete, now I just need to work on the ankles and speed it up.

If walking stops just lift the ragdoll a bit and let it go and if that doesn't work type in scene.my.collide2 = 2; in console.

** Thyme notes **
Variables:
scene.my.hip1 = 0;
scene.my.hip2 = 0;
scene.my.knee1 = 0;
scene.my.knee2 = 0;
scene.my.collide1 = 1;
scene.my.collide2 = 2;

FIrst leg

Hip Hinge
_motorSPeed = {scene.my.hip1}

COllision left
_onCollide (e)=>{scene.my.hip1 = 0;}

collision right
_onCOllide (e)=>{scene.my.hip1 = -.2; scene.my.collide1 =1;}

Knee Hinde
_motorSpeed = {scene.my.knee1}

collision left
_oncollide = (e)=>{scene.my.knee1 = -.1}

collision right
_oncollide = (e)=>{scene.my.knee1 = 0}

bottom foot
_collideset {scene.my.collide1}
_onCOllide (e)=>{scene.my.hip1 = .2; scene.my.knee1 = .1; scene.my.collide1 = 0;}


Second leg

Hip Hinge
_motorSPeed = {scene.my.hip2}

COllision left
_onCollide (e)=>{scene.my.hip2 = 0;}

collision right
_onCOllide (e)=>{scene.my.hip2 = -.2; scene.my.collide2 =2;}

Knee Hinde
_motorSpeed = {scene.my.knee2}

collision left
_oncollide = (e)=>{scene.my.knee2 = -.1}

collision right
_oncollide = (e)=>{scene.my.knee2 = 0}

bottom foot
_collideset {scene.my.collide2}
_onCOllide (e)=>{scene.my.hip2 = .2; scene.my.knee2 = .1; scene.my.collide2 = 0;}
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Robocop lowlol 5 (1 vote) 591 0 2009/06/07 10:08:50
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hey thats pretty cool. I don't know anything about how Thyme works... looks very promising, if only there was a better way to stabilize things