----2 PLAYER GAME----
----Originally posted on Phunbox, the precursor to Algobox on Algodoo.com.----
THIS SCENE HAS PREVIOUSLY BEEN ON THE HIGHLIGHTS
This is by far one of the BEST SCENES I have ever uploaded in my opinion. It's got as many similarities to the famous RagdollMasters game that I could add. To "WOW" you, here's exactly what it features...
>2 ragdolls, Gray and White
>Event box that keeps track of Hits (head blow or body blow) and EVEN tell how many hits are in your current combo, which, by the way, rack up extra damage with each extra combo.
>Health boxes that say the very percent of health left in each ragdoll, when the ragdoll dies, the simulation stops and occasionally it will usually say who won, however if it doesn't, you can still see the health percents to tell.
>This is something good I also added too... Slow motion on every hit. AND the slow motion stops after about 1.5 seconds.
>Changable Damage for the game to fit your needs, in the console type Scene.my.damage = (your number here) WARNING: The hp in this game is very small, basically just 1. So, Please enter a small number, like .05 or maybe even .001. Default is .01 if I can remember.
>Blood on every hit, the outside of the arena deletes extra blood to reduce lag.
>A backround with colorfull circles spinning.
>And finally... an easter egg. But you'll never find it, am I "RIGHT"?
---Controls---
White: WASD
Gray: ARROW KEYS
(new) white's sword: F
(new) white's whip: G
(new) gray's sword: . (period key)
(new) gray's whip: / (slash and question mark key)
That looks like all there is to it.
HAVE PHUN!!!!!
THE YOUTUBE VIDEO:
VERSION 2 INCLUDES:
>Different event and HP box Colors!
>New changable variables with a Scene.My variable guide for the variables in the game!
>It's much easier to tell who hit who by looking at the event box, and seeing the color (Gray color text = gray made that hit, White color text = white made that hit)!
>Easier to see who won because When you win the Name above the HP will say it too!
NEW VERSION! NUMBER 3!!
>Changed Variable edit guide slightly
>New texture on the walls, looks better than plain old gray...
>New Variable to edit, called scene.my.kickback, it changes the restitution of the ragdolls to your desired setting.
>Added timer that tells how long the battle lasted in seconds!
>BEST OF ALL... Battle Stats! It tells: head hits scored, body hits scored, best combo made, (for both ragdolls) and it even tells how much blood was spattered in liters!! (using mathematical equations for volume of a sphere, while spheres is the blood)
VERSION 4!
>Added 2 (technically 3) new variables!! scene.my.ragdollAHP and scene.my.ragdollBHP!!! you can now change the HP amounts! They are in the guide.
>Decided to change the size of the hp from 1 to 100, and got rid of the *100 to make it a percent, now the HP percent is the number you type in for the variable, and on default, you don't see ugly decimals anymore! (Unfortunately the sim.time will still looks like a big decimal but shouldn't bother many people)
>added handy new variable that changes all variables back to default! just type scene.my.default into the console and VOLA! instant default settings!
>Also changed scene.my guide to help out with the new variables!
Hope you like the new features! I might even add a new video since it's becoming outdated with old features!
The newer Youtube video!
[youtube]http://www.youtube.com/watch?v=pYuaz3Bi_Xg[/youtube]
Version 4.1:
>only changed a script for the blood so that it always "explodes" on each collision now, thanks to Sugared_Cube for the particle accelerator bomb script, never knew much about "vel" scripting until now.
VERSION 5!
>basically just this. WEAPONS! you can turn them on and off.
>Sword
>Whip
>Controls for turning on and off whip and swords...
WHITE: sword=F whip=G
GRAY: sword=. (the Period key) whip=/ (the Question mark slash key)
>scene.my.kickback affects weapons just like they do to the ragdolls.
VERSION 6:
>Not very much added, but if you want to redownload, or you are about to, you will get...
>New battle effects, mostly just tracers that turn on during a slow motion phase. To turn them off, type scene.my.tracersON=0 in the console, or to turn them on again type scene.my.tracersON=1. The tracers only turn on for the ragdoll that scored a hit! This makes it even easier to tell who made a hit during battle!
>Also the Ian games logo is put on this game. One of my many Phun game creations.
---For the first time, this scene peaked as my most shared scene on PhunBox 2!!!! Thanks everyone! ---
VERSION 7!
>basically just this.......
>Peril mode!!! when your hp is low enough, body parts can fall off!!! you can change many of the new features of this "Peril mode" with more scene.my variables, found in the guide. Scene.my.perilmode turns the option on and off, scene.my.perilpoint changes when it happens (Put it higher than the starting hp for an entire peril battle!! ) scene.my.hingebreakpower changes how weak the hinges are during peril mode, change this if you think the body parts fall off too easily or not so easily!
>again, let me remind you this is an optional mode, just turn it on and off with scene.my.perilmode, and also look at the scene.my guide for more info!
>the hp percents on screen turn red when that ragdoll is in peril mode! This makes it easier to know it's happening!
REUPLOAD:
I don't know what happened, but for some reason the ragdolls break at the beginning, and it might either be a problem with phun, or I didn't save at a good time. if it's having problems, redownload, otherwise don't, there's nothing new... yet.
Version 8 and the transition to Algodoo:
After several recent activities I tried with algodoo, I have decided to try working on This Ragdoll game. I Modified it to have a few extra features...
>Added the "I-reader" probe I made to calculate the velocity of the impact and perform the calculations to add extra damage. That now means faster ragdoll collisions will result in stronger, even more painful damage!
>Changed the hp percents to "HP" and brought them up very high "3000 HP" to match the new power of the velocity of each collision. There will be much more damage lost, and the damage will be even more extreme!
>New backround! It's not very impressive, but probably more interesting!
>Added visual damage stats in realtime! It will calculate how much damage will be reduced from a ragdoll's HP on a collision in realtime!
>modified Defaults a little. The Peril point is now at 100 HP.
You will need Algodoo to benefit from most of the new features, so If you only have Phun, you can still download this scene! I will upload the Algodoo Version separately. It should be here on the responses. This scene is almost nearing 1k downloads! Thanks for all the help!
Last edited at 2009/11/29 21:43:48 by Ian151
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Title: Algo-Doll, The Ragdoll Masters Sequel
Rating: 6.5
Filesize: 1.07 MB
Downloads: 1170
Comments: 5
Ratings: 4
Date added: 2009/11/29 21:52:05
Made with: Algodoo before v1.8.5
Hey Ian, i also have an idea about this game! Make more weapons like: Chain, whip (O wait you already added it), nunchaku and stick!
Also, make more players (Like 4 or more)!
The slomo is cool, but it seems laggy that way.
But you can always change this and a lot of other things too.
Soo awesome
I got a 43 hit combo and brought down the white ragoll from 1000% to -296%
I WANT IT IN THE TOP THREE POPULER SCENES NOW!!!!