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Tutorial #3 [How to Create Respawn Point]

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Author: JustJacob

Group: Default

Filesize: 38.43 kB

Date added: 2022-01-23

Rating: 5

Downloads: 664

Views: 264

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Well, this tutorial is all about how to create respawn point.
This tutorial also uses parts of Tuto #2, so make sure you see it before it.

Mostly for Deedastki
Hope this helps you!
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You can also add this line instead of that showed in scene

(e)=>{
e.other.materialName == "Lava" ? {
pos = _RespawnPointPos
vel = [0,0]
} : {}
}

this will make player object more "controlable" after respawning
and please notice that if your player is mde out of multiple objects it will not work.
Technically, what you describe is not "Respawn" because the object doesn't delete and then spawn as a new object in a different location. What you describe is called "teleport". With teleport, the object suddenly switches to a different location by setting its "pos" value to the new location.

Now you know! :tup:
oh, thank you for explaining Xray
You are very welcome!