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 Author: UnityDogGaming04 Group: Default Filesize: 18.53 kB Date added: 2022-06-22 Rating: 5 Downloads: 744 Views: 220 Comments: 5 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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1.0.2
UPD: NPC Agent is now gray
(ball now does 1 damage on contact)
Within this scene is my first of hopefully many narrow-purpose AI agents. The end goal for the VBSAI is for all these behaviors:
Agression against direct attackers (already implemented in a very basic way)
Befriending agents that are helpful (not a clue how I'm going to implement this yet)
Agression against attackers of an agent's companions (this either)
Fleeing an attacker if an agent's health is low (not implemented yet but def can be)
Avenging dead companions (is this even possible?)
You'll notice that there is identical code in both boxes in this scene, the only difference being that the left has _player = true while the right is set to _player = false
Full description of AI's behavior within the scene (controls too). |
Last edited at 2022/06/22 20:12:29 by UnityDogGaming04
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