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weird sorta realistic fire

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screenshot of the scene

Author: ezpz(fib)5

Group: Default

Filesize: 333.81 kB

Date added: 2022-07-15

Rating: 5

Downloads: 1878

Views: 426

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.3

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Scene tag

I tried to use textured particles to make realistic fire, but it turned out kind of like fire that you find in paintings,I guess it's ok, except where the fire starts.
the particles were drawn by me, you can use them if you would LIKE.
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Hello, could you please comment here what was the script you used? It's really, really cool:)
i saw a scrip on postStep = colorhsva = colorhsva - [0, 0, 0.01, 0] (For speedmaster)
Scene.addCircle({
timeToLive := 2;
texture := "u just got fired lol.png";
vel := rand.normal2d / 10;
textureMatrix := [0.65256542, -0.070872337, -601.54987, 0.070872337, 0.65256542, 3209.5466, 0.0, 0.0, 0.99999976];
collideSet := 0;
pos := pos;
colorHSVA := [58.769871, 0.0, 1.0 - rand.normal / 10, 1.0];
radius := 0.25;
postStep := (e)=>{
colorhsva = colorhsva - [0, 0, 0.01, 0]
};
density := 0.009;
drawborder := false;
angvel := rand.normal * 5;
airfrictionmult := 0;
angle := (rand.uniform01 * math.pi * 2) - math.pi
})

here's the script, you can use them, u might have some problems with textures though.
hopefully you see this...
baldi campfire basics.
ok.