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Artillery Game V2

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screenshot of the scene

Author: Paradigm 29

Group: Default

Filesize: 45.82 kB

Date added: 2009-07-03

Rating: 7.1

Downloads: 2023

Views: 1780

Comments: 10

Ratings: 6

Times favored: 0

Made with: Phun

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An newer and smoother version of my previous artillery game. I wasn't going to upload it, but someone on the forums had a question about predicting paths of projectiles and I couldn't resist.
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Taking the most complex scene on phunbox and making it more complex...
That's Paradigm for you.
how did you get the math formulas to work inside phun. reading the intial speed? calculating it from spring strenght?? or...:blink:
It doesn't read the initial speed. I played the sim a few times in slow motion and read the info box. The average speed of the projectiles coming out is 65-67m/s. If I spawned the bullets in with an exact velocity then the scene would be much more precise.

If you really want to see a masterpiece of calculation then download kilinich's ballistic computer scene. He calculates the y position as well as the x which is much more complicated.
Last edited at 2009/07/03 20:34:44 by Paradigm 29
it wont hit the targets am i doing something wrong?
:s :bonk:
are you pressing 1-6 and waiting for the green light to come on?
Wow Nice :tup: :tup: :tup: :tup:
Bug report: you can also click somewhere really far(i think its farther than the cannon can reach) the motor tries to set an angle below 0, breaking the weapon
Yeah. I don't feel like fixing it though:P

Maybe on a rainy day I'll try to improve this some more, but in the mean time it was just posted as an example scene.
Ah, an use a scripting to do something that can't be done with mechanics, very nice. Bah, now I want to make a mechanical ballastic computer.
wow speachless.......:x

10/10

tee...hee....heee....hee ha...ah....ahah....ahahahah....hahahhahahahahahaha­ha......Ha....HaHa....HaHaHa.........MUAHAHHAHAHAH­HAHHAHAH

this is funny