Browse Search Popular Register Upload Rules User list Login:
Search:
Cool Flashy Marbles (for anyone)

Image:
screenshot of the scene

Author: Xray

Group: Default

Filesize: 93.99 kB

Date added: 2023-09-29

Rating: 5

Downloads: 2433

Views: 519

Comments: 12

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Here are some flashy marbles for anyone who wants them. They normally sell for $125.00 for each marble but today you can have them for FREE! This offer won't last long because supplies are limited. These marbles are clinically-proven and contain only pure, natural ingredients (but please don't eat them).

NOTE: I checked a lot of older Marble Race scenes in order to determine how large a marble race marble should be and I found that there is no agreed upon standard. Some marbles have a radius of 0.15 meters and some are closer to 0.5 meters. These Cool Flashy marbles are 0.25 meters diameter. If you need larger or smaller diameter marbles, simply increase or decrease their size to fit your particular marble race.

Update: Edited the Progressive Rings marble per s_noonan's suggestion. Thanks s_noonan!

WARNING: People who are sensitive to flashing lights or colors should not play this scene.
Last edited at 2023/11/07 04:04:02 by Xray
Please log in to rate this scene
edit
Similar scenes
Title: Algodoo Marble Race Season 3 Part 6
Rating: 5
Filesize: 324.87 kB
Downloads: 2148
Comments: 2
Ratings: 1
Date added: 2021/05/30 14:29:23
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Flashy Teeth
Rating: 6.1111
Filesize: 1.41 MB
Downloads: 1185
Comments: 4
Ratings: 3
Date added: 2015/03/02 16:53:52
Made with: Algodoo v2.1.0
Rating: rated 6.1
download
Title: Epilepsy Warning
Rating: 5
Filesize: 16.4 kB
Downloads: 211
Comments: 0
Ratings: 1
Date added: 2021/03/06 18:42:59
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Amazing marble race season 1 part 7
Rating: 5
Filesize: 130 kB
Downloads: 645
Comments: 0
Ratings: 1
Date added: 2024/08/14 23:50:53
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Unstable bomb
Rating: 5
Filesize: 240.38 kB
Downloads: 162
Comments: 0
Ratings: 1
Date added: 2008/11/16 16:55:16
Made with: Phun
Rating: rated 5
download
Title: Rainbow Ball V3
Rating: 5
Filesize: 8.09 kB
Downloads: 1917
Comments: 0
Ratings: 1
Date added: 2022/04/15 07:55:34
Made with: Algodoo v2.1.0
Rating: rated 5
download
Responses to this scene
show list
Title: Color Tiled Circle and Box
Rating: 5
Filesize: 147.36 kB
Downloads: 1133
Comments: 5
Ratings: 1
Date added: 2023/10/01 18:37:02
Made with: Algodoo v2.1.0
Rating: rated 5
download
i don't need to change since i use 0.25 meters
I calculated "% lag weights" for each marble they are 16.0, 2.5, 3.4, 0.4, and 0.3 for sponge, rings, sparkle, swirl, and circle marbles. The % lag weight was calculated from (1-%lag/100)/numOfCopies when the scene had approx 50% lag. This calculation is system dependent.
Last edited at 2023/09/30 17:37:58 by s_noonan
Thanks, s_noonan for critiquing my scenes. You usually have good suggestions. I didn't even think about them needing to be saved as a component, so thanks for bringing that to my attention. I'll implement your suggested changes in a day or two. :tup:
did it u took long time to make it?
No, not really. I spent about an hour on it over a couple of days. I don't keep track of my time while working on Algodoo projects so this is just a rough estimation.
oh alr, atleast the marbles looks awesome (beware of your eyes btw, these marbles could hurt ur eyes and u need to go to doctor for that one)
Looking good.:tup:
s_noonan -- After making the code changes that you had suggested, I noticed that the largest ring gets skipped (does not change color). So, after spending some time debugging code, I discovered that I could make it work by increasing the sim frequency to 100 Hz. Therefore there must be a timing error that manifests itself in the largest ring. The problem is, most marble races use the default sim frequency of 60 Hz. So, could you please take a look at this issue when you have time and let me know your suggestion for correcting it without needing to change the sim frequency?

Thanks!
(3) modes (0,1, and 2):

In script entry box:
_c = 0.0;
_mode = 0;
_dir = 1.0;

postStep:
_index == math.toInt(_c) ? {
  color = [color(0), color(1), color(2), 1]
} : {
  color = [color(0), color(1), color(2), 0]
};
_c = _c + _dir * 0.5;
_c > 15 ? {
  _mode == 0 ? {
    _c = 0;
    _dir = 1.0
  } : {
    _c = 14;
    _dir = -1.0
  }
} : {};
_c < 0 ? {
  _mode == 1 ? {
    _c = 15;
    _dir = -1.0
  } : {
    _c = 0;
    _dir = 1.0
  }
} : {}
Last edited at 2024/03/28 10:29:31 by s_noonan
Oh yes, the classic glitch marble.
Xray! Atleast put a elipsy warning or something!
Done. Thanks