Hello again!
In a previous scene of mine, I promised to have my third generation terrain generator out by the end of the year.
In hindsight, that really wasn't a lot of time, so I didn't really have time to add that many more things to it.
However, it's now finished and I am kind of proud of it!
This generator adds a few features that weren't included in the Terrain Generator 2.0, as well as a few fixes and optimizations.
Most notably, it can generate cave ceilings, add curves to certain properties, and group the output terrain.
It's also in a portable GUI (although I did also release a version of the second one as a GUI in my Visual Forms scene) so that it can be used in any scene.
I also added the capability to merge the bottom part of the terrain (i.e. the darker part below the surface) into 1 polygon. In my experience though, it causes quite a bit of issues and shouldn't be enabled for large stretches of terrain. As such, it is disabled by default.
To generate terrain, simply click "Generate!"
Feel free to tweak the listed properties to your liking. Each property has a brief description of what it does and how it affects the terrain!
And finally, if you share terrain made using this generator, I would love to see it!
P.S. I am retiring the "XCS/XKS/XARR" subtitles in my Author name for new category acronyms. Xarbian was a name thing me and a former friend (UnityDogGaming04) made up for our scenes -- but unfortunately, after nearly 3 years, we are no longer friends. As such, I don't feel that it is appropriate for me to label my scenes as "Xarbian" anymore.
We ended our friendship on good terms, and we both learned tons about ourselves in the nearly 3 years we spent together. To UnityDogGaming04 -- if you are reading this, thank you for everything.
In the future, I will also include the meaning behind the scene category in the bottom of the scene description!

2017 - 2025 Little RTS (regular thyme scene)
Happy New Year!
REUPLOAD: Cave offset broke (of course, it's not a Little scene if it works perfectly fine until it's uploaded

)
UPDATE 3.1: Added a new feature (fill boundaries), fixed downward slopes causing missing cave ceiling chunks