Browse Search Popular Register Upload Rules User list Login:
Search:
T-64 (not finished)

Image:
screenshot of the scene

Author: Kilinich

Group: Default

Filesize: 0.78 MB

Date added: 2011-03-22

Rating: 6.4

Downloads: 1134

Views: 993

Comments: 11

Ratings: 4

Times favored: 0

Made with: Algodoo v1.8.5

Tags:
tank,
gradient

Scene tag

The goal of making this scene was to beat quality of non-textured scenes with about the same geom quantity (700+) and make it playable (~45 FPS on my PC).

Up - Accel
Down - brake
A/Z change gear

Everything (size, mass, even gear ratio and power) is close to realistic.
> 35km/h, up to 30 deg climb

todo: Gun control, shooting & time attack game.

p.s. Oh, turret is detachable.

Last edited at 2011/12/29 22:28:37 by Kilinich
Please log in to rate this scene
edit
Similar scenes
Title: Jeep Grand Cherokee - gradient added
Rating: 5
Filesize: 361.55 kB
Downloads: 617
Comments: 1
Ratings: 1
Date added: 2011/06/20 17:00:24
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Gradient Spawner v.2
Rating: 6.5
Filesize: 31.81 kB
Downloads: 1377
Comments: 2
Ratings: 4
Date added: 2009/09/23 02:15:29
Made with: Algodoo before v1.8.5
Rating: rated 6.5
download
Title: TANK FINAL V FIXED
Rating: 5.625
Filesize: 1.19 MB
Downloads: 735
Comments: 1
Ratings: 2
Date added: 2009/05/23 13:58:48
Made with: Phun
Rating: rated 5.6
download
Title: Wildstyles Broken Tiger tank WIP
Rating: 4.5
Filesize: 197.46 kB
Downloads: 723
Comments: 1
Ratings: 2
Date added: 2009/07/28 12:38:46
Made with: Phun
Rating: rated 4.5
download
Title: Finished tank Beta 1
Rating: 4.5
Filesize: 73.08 kB
Downloads: 592
Comments: 0
Ratings: 2
Date added: 2008/05/26 08:11:33
Made with: Phun
Rating: rated 4.5
download
Title: unfinished tank, need help
Rating: 4.3333
Filesize: 0.74 MB
Downloads: 43
Comments: 1
Ratings: 3
Date added: 2008/10/12 12:42:05
Made with: Phun
no image found for this scene
Rating: rated 4.3
download
Fantastic! how did you managed to make it playable with so many textures? :blink:
Just great... Textures is so many times better than polygons... 10/10


Great job Kilinich ... :tup: :tup: :tup: :tup: _o_
No Davizex, Just no. <_<
It looks beautiful, but I have to wait until the weekend to be able to check it on my computer.
No Under Ground, Just no. <_< Alot more playable with textures
Alot more effort without them. Would you rather have made a paint splat, or a masterpiece?
I'd rather have this. Shade textures will always be king, you look silly if you actually bother with 50+ pieces to get a shading effect from 1 gradient.
Correction: You look like you can be bothered.
What's the idea in making HUGE lag polygon "art", when you can reach better with textures. Anyways, Great scene
2Mr. crash main purpose of vector graphics - it's scalable, but gradients fit that too.
Hehe, I get 60FPS on mine.