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Screw & Nut

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screenshot of the scene

Author: s_noonan

Group: Technical

Filesize: 13.29 kB

Date added: 2012-02-20

Rating: 6.8

Downloads: 823

Views: 551

Comments: 5

Ratings: 6

Times favored: 0

Made with: Algodoo v1.8.5

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Too much coding and about as exciting as watching paint dry. Does not work in Phun. Maybe OK on faster computers.
Last edited at 2016/07/02 21:01:43 by s_noonan
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Amazing I'm not even going to try and figure out how you did this:tup: :tup:
I have no idea how you managed to do that!
10/10! :)
Downright astounding, and well deserving of 10/10.

Did you use a loop to shift the coords of the vertices over to make the bolt 'turn'?
i see whats going on, but not how its done
I delete the screw and redraw it for each angular increment. I use a function I wrote called Scene.my.drawScrew(D, P, L, Rot); where D = screw diameter, P = screw pitch, L = screw length, and Rot = screw rotation. You can create a screw from the console by entering this function with some values (for example, "Scene.my.drawScrew(0.375, 0.0625, 1.00, 1.57)"). You can see the function code by entering "Scene.my.drawScrew".