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motion detact infinite nuclear grenade

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Author: yoonsung98

Group: Default

Filesize: 66.11 kB

Date added: 2012-03-15

Rating: 5

Downloads: 610

Views: 522

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.0.2 Edu

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motion detact nuclear grenade are activate when the distance between object is more than 1 meter. for safty. you could copy the grenade and use it! but please wirte at description "nuclear grenade by ysp98" Thx!
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please comment!
Works how it's supposed to, no problems with the explosion triggering. I suggest you make the shrapnel go away over time. I have a simple code you can put into the circle spawning script:

;controlleracc := sim.time + X; density := {controlleracc<sim.time?{0}:{Y}}

Place that into your spawning script, change X to be how long you want the shrapnel to last (goes by seconds), and change Y to whatever you want your shrapnel density to be.

Hope this helps with your grenade:).
Last edited at 2012/03/16 15:20:46 by FruitMonger
Thanks for your advice FruitMonger! and nice script! i will upload not infinite version
oopps sorry FruitMonger the script didn't work for me so i just added "d" key for destroy key! Thanks for idea the new version is "motion detact infinite nuclear missile v.2"