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sixjoints

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screenshot of the scene

Author: nermif mcdermif

Group: Default

Filesize: 23.59 kB

Date added: 2012-07-09

Rating: 5.9

Downloads: 836

Views: 716

Comments: 8

Ratings: 3

Times favored: 0

Made with: Algodoo v2.0.2

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My first upload.
Be sure your "finger" tool is selected while the sim is running.
Use it to turn the six dials, which in turn control the six motors.
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Although this is your first upload, the quality of your construction and coding show that you have used Algodoo for quite a while. :tup: :tup:
Thank you s_noonan. I've definitely been studying it, and have some programming background, but a month ago I had never heard of Algodoo or Phun.

Some things I'd like to know:

How to declare a new structure.
How to modify existing array elements.
How to delete unwanted variables.

Maybe none of that is possible in Algodoo, but I wish it were.
These may help if you haven't read them already:

[Tutorial]Thyme Tutorial - With explanations at every step
[Thyme][1.5.61]Thyme Command/Variables List

Also, you can save a scene with a .phn extension and modify it with a text editor.
That last point is very helpful. Thanks.
I see the motors and the long bar that I guess they are supposed to turn, but for some reason I don't see the dials! I'm running the latest (I think) version of Algodoo (v2.0.1). What might be the problem?
Xray.... I think I probably did something a little unconventional with my scripting. Probably not a standard way of doing things, and maybe not a good idea. But I see here that my version of Algodoo is v2.0.2, so it's true that we don't have the same version.
nermif..... How did you get v2.0.2? I see on the Algodoo site that only v2.0.1 is available for download. Did I miss something?
I dunno Xray. I got this version at a Mac App store online (because I use a Mac).

As far as I know, the only differences between Algodoo on a Mac and a PC have to do with the mouse. My mouse has no buttons, so there's no right-clicking or left-clicking.