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Multi Engine

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screenshot of the scene

Author: Jimmyfisherman

Group: Default

Filesize: 40.9 kB

Date added: 2014-10-01

Rating: 5

Downloads: 1279

Views: 388

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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A completly modular collision engine. Its rotary deisgn utilizes sets of Reuleaux Triangles with a collider at the meeting point of 3 rotors. The space between the rotors expands and contracts because the rotors are surfaces of constant width (although this probably works with any shape and its "mirror", a shape thet works with the original like a gear). The engine is not fast at all, but it does produce large amounts of torque. How much torque, exactly, I need someone to figure out. Drag the flywheel any direction to start the engine.
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Very interesting :huh:
Nice work on the scene. Very creative. You should be able to calculate the torque yourself by using the code in either hinge found in Torque Measurement.
The hinges dont work. Each time I try the engine either stalls or shows the previous reading.