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You don't always use WASD to move, right?! ':D
3000!!!!!
If you are on PC then here is a helpful tip to produce longer boxes

Go into the Algodoo console (by pressing the same key that has ~ on it) and type the following but replace P with the number of KM that you want the box to be.

Scene.addBox ({pos:=[500*P,0];size:=[1000*P,1];ruler:=true;})

­Then press ENTER and then the box will spawn. Note that any value that is equal to or over 1000 may crash Algodoo.
Last edited at 2022/08/15 17:20:08 by 42flowermaster
o
Make sure to Rate, Comment, and Subscribe or I'll eat your computer!!!
Xray uhh...

5 of my subscribers are myself... somehow. (no alts were used)
Last edited at 2022/08/16 00:32:08 by 42flowermaster
baldi campfire basics.
Using JAVASCRIPT skills I found out that my average downloads per scene is almost or around 1573. Thank you guys for the support!!! (comment if you want to find out your avg. downloads per scene)
F for respect
ok (use the same tactic as CATASTROPHIC requires some big brain lol)
(Q1) I opened the Algodoo website and summed up the total amount of downloads on each of my scene pages. It does this by looking at each td.bodyDownloads element with the style of it being nothing (deleted scenes have a red style). Then after I sum up everything, I divide it by (total scenes) - (scenes that are deleted) and then I get the average.

(Q2) I think Thyme is a good start, but Javascript is more useful. I would not call them "similar" though. I also think that Algodoo finally updated their software because I never saw the "MESSAGES" tab before.
Last edited at 2022/08/16 15:57:45 by 42flowermaster
Tire Burnout -

I think I found how it works tho.

(the first angle thing) ANGLE + MATH.PI / 2 is basically a rotated version of the angle. I will call this P1.

(the second angle) [cos(P1),sin(P1)] is basically the angle-to-velocity formula. An object of angle 0 will go right, but an object of angle 0+MATH.PI/2 will go down. This is important because now it will guarantee the velocity of the object. I will call this P2.

(the third angle) vel=vel-P2*((magnitude order)) is something that i may never understand, but it relates to magnitude of downward force.

(the fourth angle) This is divided by SIM.FREQUENCY so that no matter how much the frequency is, Algodoo can remain unbiased. This is again multiplied by the conversion of a string to a float form of the number in between the "|" characters, which controls how much downward force is applied to the car.

Hope this helps :)
exactly
thanks :)
It works too much, when I open the scene I just see clouds.
Kyanized - I am done with the making of THE IMPOSSIBLE OBBY part 3, it will be great!!! It will have a night theme to it and will have stages of exponential difficulty increase. Good luck when it comes lol!!!
Wow, cool game - but I reccommend making it playable instead of seeing a number causing severe photoepilepsy to kick in.
Wow you have the same number of scenes as subs :)

Scenes - 127
Subscribers - 127

If you are reading this comment, it may or may not change.
The part 4 though may take place in a city with a nighttime setting.
thats really confusing
firework shooting firework?
square lol
Xray, that must be really true because...

11 of my imaginary clones are subbed to me now.
Nice lol, 3 of your subscribers are me now
Did you pass that first stage though?!
You probably need to make the TimeToLive of the 3008 a small number, such as 0.1
Well this is like 5x harder than part 1 so you may want to go and try part 1, I will try to make it way easier at part 4 so more people can get farther than the first stage.
But true, you can skip the first stage because it is very innaccurate.
( italics and bold does not work on built-in Algobox :( )
Last edited at 2022/08/17 16:42:29 by 42flowermaster
idk lol

(also this is my 300th comment lol)
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