@s_noonan
Thanks man! I think I've fixed those glitches you described. The failure at higher Hz was caused by a couple of blockages that would normally be clipped through. The lower Hz bugs are caused by clipping and meshing, but that's too prevalent to fix easily so I just left that alone
Ooh, weird. I think I've fixed it now.
I think it was the balls clipping through the bar blocking them from the Killer plate below. I lowered the bar and extended the blocker slightly and it seems to be all g (assuming the ball isn't dropped from a huge height)
Last edited at 2016/07/21 00:20:14 by Ravenplucker