Browse Search Popular Register Upload Rules User list Login:
Search:
Thats not an engine. An engine has pistons.
Yeah, your scene too! These scenes are really lightweight but fun, and show much of physics :y
Don't worry, I fixed that downvote;)
Tell me if I'm wrong, but I think that a spirograph is a variable speed machine with multiple arms that spin at different speeds, depending on variables.
Be patient! 2 days and you're asking why no one commented?
Well, the wheels are disbalanced, too much strenght on the axles, add a suspension, and even the wheel bolts are disbalanced!
There's something called grid, you know?
Those swords are all fake except the gold and diamond swords. And they haven't got the same color than Minecraft swords.
Thanks, Bill! Fast to comment:lol: .
Yes, I had a bunch of trouble when calibrating the wing, a lot!
I'll make more planes, sure. I have no idea what plane will be next but let's google!
P.S: Have you used pitch for takeoff? Don't even TOUCH it! And for landing it's better to turn off thrusters 2 and 3. Anyways it's hard to control!
Doesn't it download? I'll make it in Phun when I have time.
They are the springs I guess.
lol, I didn't see that. Anyways I felt that something was wrong with the pitch!
What do you mean with the main wing and the balance point?
Anyways, thanks to everyone! I didn't expect that it was going to even work, Kilinich's wings are so complex:cool:
Ok, understood. Yes, the main wing makes most of the thrust, like 1000 nm are needed for takeoff. you're saying that I should put more? and put the fixed A2 at the rotational center of the plane? I'll see that scene ASAP.
Anyways, even monkeys know that. I used an automatic starter.
The piston is a polygon, that is getting rid of most torque. Put a transparent box back the cylinder.
It was in the options. anyways i have no idea if they got rid of it.
Wow, works veeery well!
Anyways I'll suggest the same, put a transparent box behind the piston, for more strenght and speed, that collides with the block and spawned balls. And make the cams and igniters heavier, so they collide better.
Wow, even thought that spawn engines were too weak to use. But when they are going fast, balls start to get out of the block.
wow gent! That's you? lol, I've never thought that most people here would make something so awesome on his life! you've made an affordaplane!
p.s: practice more with Movie Maker!:lol:
Yeah, I know I'm epic. (lol)
crazyjaydon - you have algodoo 2.0.1, not 2.0.2 b15, that's why you don't see them.8|
It's OK, just put transparent boxes in the pistons!
And for the cams transmission, use bend hinges, because they get unsynced rapidly.
And I'll be lazy 'til you do that.:|
yes I know!
I just wanted to make it sound more epic.
(ok more sarcastic)
Yes, easier than mine. Its better to explain everything, from the block to the piston rod. Anyways I'll download it ASAP.
Good, I could only complete 1, 2, 4 and 5.
How do you rotate a texture with textureMatrix?

There are a lot of holes in the tail. Maybe you could put a non-colliding little polygon there?
Anyways 10/10! Those were just insignificant details.
Downloaded.
I'd suggest putting the rod closer to the center (at 0.125 mts.)
Anyways good!
Not the fastest. My engine went to 100 rad/s all the time, and had 1 cylinder.
This one gets to 150 rad/s but slows down to 50 rad/s fastly.
sure there are faster spawn engines over Algobox!
Oh and you should delete all that fileInfo-> {
author = "BAZOOKA";
version = 19
}
That's unnecesary.
Awesome flame. Haven't you guys thought of a mechanism that would turn off the flame when there's much wind? Like 7 m/s.
Last edited at 2013/01/21 20:37:19 by The Linkage
and?
FKN EPIC AS ALWAYS!
With my pentium 4 with 1.66 GHz works ok. At 50% sim time, but all the scenes work at 10% here!

I took inspiration for my first spawn engines from your scenes! They're awesome all of them.

I'm making a Capillary Injected Engine now. Like this, but with b15 scripting.

+inf/10. no words.
Well it can move itself, with some linkages.
Ok, again. Let's try with an LCE!
previous | 1 … 9 10 11 12 13 … 84 | next