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Nice effect. There is some lag however. The newer version of Algodoo runs about half of the speed of the older version on my PC. I updated my graphics drivers yesterday, so it's not that. I'm holding you personally responsible because the lag can't possibly be due to my 11 year old PC or the new 64 bit Algodoo.
Last edited at 2024/11/23 20:13:44 by s_noonan
It's alive!!! Another way to move legs would be to use the springs that are already there by expanding springs on one side of the leg while contracting springs on the other side of the leg.
Nicely done. I learned something. Let's get this into the highlighted scene group.:tup:
... or a steering wheel (in Algodoo at least).
Thanks.
Thanks.
Thanks. You had me at "geared". I might give it a shot, but I don't make any promises. The video has a very good presentation and explanation.
28.3 on my 2nd try.
click cars 1 thru 7 at 1 second intervals then click parking spots at one second intervals just before car #1 takes its last right hand turn.
Q: How fast is the fastest possible time?
A: 24.1 seconds. Each car takes 22.6 seconds to make the trip. The car lengths between the middles of he first and last car when the cars are bumper to bumper is 7.3 meters. The cars are traveling 5.0 meters/sec so 22.6 + 7.3/5.0 seconds.

P.S. I t looks like I'm wrong because at 0.1 simulation speed I get 23.9 seconds. I think this is possible because the cars can start out with a slight overlap in their vertical positions.
Last edited at 2024/12/05 01:01:15 by s_noonan
Nice work. You are the current leader. Better use yarik_shlepa's suggestion if you want to remain the leader.
Thanks for the kind words. Nice job on the added mods. Now 26.3 seconds.
Nice presentation.:tup: Pan for gold, zoom for details.
Last edited at 2024/12/08 20:46:42 by s_noonan
Nice work.:tup:
Suggestions: Glue eyeball to background. Set laser maxRays to 6.
Fixed. Thanks.
Elegant.:tup:
I "fixed" that by putting a note in the scene.

High score: 40740
Last edited at 2024/12/29 20:09:27 by s_noonan
This is epic. The functionality, layout, completeness, and attention to detail are impressive. :tup:
I see this as an example of changing zDepth on the fly. I didn't think that was possible.
Last edited at 2024/12/22 22:41:46 by s_noonan
This scene is blatant plagiarism of cata's OFFROAD CAR !! scene. Don't be surprised if it gets removed.
Nice.:tup:
Nice scene Xray. I got a few 20s b4 getting 21.

Spoiler Alert! The following may help you solve the puzzle.

21 is the most hits based on the following logic:
The 12 outer mirrors can only have 1 hit except the exit beam mirror which can have 2 hits. That adds up to 13 outer mirror hits. The 4 inner mirrors can have have 2 hits for 8 inner mirror hits. 13 outer plus 8 inner mirror hits equals 21 hits.

This scene is extra hard since you need to adjust the mirrors b4 turning on the laser. Make it easy on yourself by adding an extra laser to the scene so you can see what's happening. Record mirror positions and run the original scene when you think you have the answer.
Last edited at 2025/01/04 10:50:04 by s_noonan
I found out the hard way that an Algodoo laser or geometry doesn't see multiple reflections on a single object. I then figured that 2 boxes per mirror should work but before doing that I decided to check what you did, which was the same thing. Subsequently I made the Laser Hits Counter scene which uses a binary search method to determine the laser hits. This method could be used for multiple reflections on a single object. Another approach would be to increase the maxRays when the sensor is not hit and decrease the max rays when the sensor is hit.
This method, or some variant of it, could have been used for your Reflections! scene. The hit sensor would be a frame that would detect the exit beam.
My highest score so far was 21.
See Oscilloscope scene. Similar to CRT except oscilloscope has beam steering plates instead of magnetic coil.
Thanks.
Nice work.:tup: Works flawlessly. This scene will get a lot of hits. I moved the second beer pallet by hand before lifting it with the fork lift.
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