"the greatest purveyor of violence in the world today -- my own government. For the sake of those boys, for the sake of this government, for the sake of the hundreds of thousands trembling under our violence, I cannot be silent." ― Martin Luther King Jr.
An automotive tachometer measures engine rotational speed. The tachometer above is similar to an older eddy current speedometer where eddy current drag (which is proportional to rotational speed) is balanced by a torsion spring.
Don't have enough time to check this out completely. Got to go to work.
So far I see:
"density := density;" listed twice
"_spawn := _spawn" may cause infinite recursion
code should probably be in "controllerAcc :={...}" instead of "_spawn := {...}" in which case you will need to remove "controlleracc := controlleracc;"
P.S. Tried some more. Can't figure it out. Maybe needs some "scene.my" variables. I'm giving up.
That is some tough armor. It looks like only 3 or 4 layers would prevent someone from getting cut, but in that case they might die of blunt force trauma.
Hell! Not working? For some reason it lost the "scene.my.collideset" variable. Should work now. Tell me if it doesn't.
I downloaded the previous one at it worked on my computer until I read your comment and then reset Algodoo. Thanks for letting me know. Almost 100 people downloaded the non-working one.
One way that might work is to make the bottom cut beforehand. If you uncheck "draw borders" on the object being cut, then the initial bottom cut will not be visible. You can keep the mirrors or delete them and make the laser fade distance equal the depth of the cut.
Nice design concepts. I suspect that trying out concepts with Algodoo saved some design time since making stuff in Algodoo usually takes less time than making the real thing.
Regarding, "I haven't seen any tow trucks". Search "tow truck" (with quotes) or flatbed. Nice looking truck and operates well. Maybe needs stop at left end of bed to prevent blue truck from diving too far (I only sustained minor injuries). Well done.
This is awesome. I made a 64 X 64 maze in just a few minutes. I'm not sure what the upper limit is, but it may be limited only by memory size or how long you are willing to wait. Fantastic coding!
P.S.: I tried the following: I made a few modifications so that the maze had a hinge at it's center and could be rotated with arrow keys. I added a ball at the entrance, turned on gravity, and then solved the maze using arrow keys.
Nicely done. You can also make a rack by gearifying a box, cutting out the rack with the knife tool, and then setting the rack's opacity to 99% to sharpen the profile.
Good design. If you select the seat and cover axles and set bendConstant = 20 in the script menu, then the seat and cover will drop slowly without slamming.